In 60 seconds you lose about 300 crystals from 15000 crystals while your eco T3 miners have produced 2000.
I mean if you min max properly you’re making way more of what you’re spending without sacrificing any energy or time at all.
In 60 seconds you lose about 300 crystals from 15000 crystals while your eco T3 miners have produced 2000.
I mean if you min max properly you’re making way more of what you’re spending without sacrificing any energy or time at all.
Okay, yes, but this is a hornball game. Most people are not going to be crunching numbers and running calculations in their head to make sure things are working as they should provided optimal supply. This is Not Factorio. If it were factorio, the creator wouldn’t be saying “Fuck logistics, you ARE the logistics.”(Paraphrased, clearly.) But at least factorio devs would be forced to choke down Logistics and how that changes the way machines work when one machine is capable of automatically supplying another… Suddenly, buildings consuming materials isn’t so far-fetched to consider getting your head around… There’s a reason why people who use hand-transporation in factorio are few and far between… because it fucking sucks to have to run between your multiple buildings, and having the different altitudes implies having a compound much, much larger than it currently is… which means more running materials from place to place…
Whatever set up you have, I guarantee you, it does not work at scale. Not without automated logistics. There is simply a limit to how fast your character can run around with all those materials, and not to mention energy weighing you down.
Would it be great to have even more upgrades to make things automated? Sure.
The setup I have which is about maximum floors and covers the entire land from start to finish of the map. Both lvl 3 miners are close to the third floor where I have the entire thing set. The pilot moves the fastest so in no weight moves from place to place in seconds with all the upgrades at max. Now if I don’t feed any of the crystal mk2 fusion reactors they burns 300 per minute and with the reserve of each one being 12 thousand crystals, it can burn for 40 minutes straight without me having to do anything. Now I don’t know how long you plan to play it, I don’t suppose enough as a jrpg to spend 120 hours on it but 40 minutes is more than enough especially in the end game to never have to worry about it again for the rest of your playthrough and if you decide to come back you can refill all of these in 5 minutes.
Again, yeah sure automatic would be easier but we’re talking endgame, you already have upgraded everything, built everything, finished the story by then, having automated on top would most likely lead the player to quitting since there is nothing else to do.
Okay. So what you propose is: “Just get all the upgrades in the game! Then you can-” bitch? At the point you have all the upgrades, better reactors are pointless. I don’t know what motivates you, but I guarantee you: Numbers are not sexy. This game is a hornball game, and people are going to use the “Easiest” method of producing power, not the “Best”. Sure, the crystal reactors are theoretically the best, but nobody is going to do that math. Nobody. This comment above will get buried and lost in the thread posts and even if reactors don’t change from this state, I guarantee you no more than like. Two or three other people are going to do this kind of math, even with how basic it is. Unga Bunga brain says: “Solar panels are free. There’s no contest. Just use them instead of wasting your time and energy thinking about how the reactors are theoretically good, and realize they’re practically dogshit as long as they require player action to function.” I didn’t even know reactors had a cap crystal limit before reading one of your posts, and I frankly didn’t even care- Walking away from them is a waste of the energy they’re producing. The only machine that ACTUALLY validates their energy output are t3 miners. t3 miners are too energy intensive for anything other than t3/(Multiple t2) reactors, and are only needed to fuel t3/(Multiple t2) reactors.
Their existence is validated by a process called bootstrapping, meaning they’re not validated by anything other than themselves- making them useless for anything other than the one thing you’re meant to do with them. It’s like if a quest item in an MMO required you to feed it gold while it was in your inventory.
Plus, you’ve read the dev notes right? There’s going to be multiple levels. This isn’t going to be a “40 minute game” anymore once the second level comes out. All of the things you build, are presumably, going to be left behind on the previous level. Unless you have unlocked a secret way to supercharge the upgrades so you can carry 12000 crystals with you, you can’t fuel shit. Please give up your argument, it makes absolutely zero sense. I will keep saying the points I have already said if you keep using the ones you have already said, because if you don’t understand my points, then you are thinking way too deep about what is supposed to be a horny game.
Hey, um, maybe calm down a bit @irenicusmw ? There’s really no need for name-calling and cursing.
Just relax and enjoy Large Alien
Okay this uh, turned pretty south pretty fast. Maybe we should just trust Chubberdy with their game, they’re making it after all, and I’m sure they have plans on how they want it to work.
Right, I’m sorry. I just got worked up. I just really want to see the best out of this game, and I let my feelings get the better of me when making arguments about what I’d like to see.
Plus, that’s the whole point of the recent versions- They want feedback on the reactors. Chubberdy specifically said that in patch notes. I was really afraid one guy saying “actually they’re fine” might mean the reactors never get changed to a better mechanic.
I personally don’t know what that better mechanic is, all I know is they’re not good enough to warrant needing the player’s attention as often as they do when making 300-500 crystal deposits, and i’m sure as hell not making multiple deposits to fill up a reactor to it’s max when I could just build a few solar panels and an accumulator for the same effect.
how do you open the research table. it is not working
Just checked, it should be right click.
when i click the Laser just shoots
Try E? ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
it is just not working
You’re using a mouse, right? I know some mouse pads you have to click with two fingers in order to right click.
If it still isn’t working, I recommend either restarting your PC, or redownloading the game.
it just says needs 15 power
Oh lmao, that’s easy. Just put a solar panel or something right next to it, and don’t stand in front of the panel.
In my opinion reactors can be better if they perhapse power up not 1 block but 2 blocks away or maybe if weather or day-night cycle are introduced (which will influence solar and wind power).
We’re talking endgame here, why would you thought we wouldn’t get all the upgrades. You get energy upgrades in order to get suit upgrades faster so you can build faster so you can reach to the apex point where you have a good build set up and can gain lose weight whenever you want wherever you want. In lame mans terms, giving you god mode over the game. No enemies, infinite energy that can fill either little by little or instantly same with losing it.
T3 miners are just fine if you got accumulators sapping nearby energy and can even run beyond optimal, it depends with what you want your end game to be, either multiple t2 fusion mix with t3 solar panels and wind turbines or Green energy solar panels, with t3 steam and t3 windmills all in an accumulator but no T3 miners.
It’s preety easy and the most efficient thing you can do. If you want to have infinite crystals / metal without ever waiting then T3 is the answer 100% of the time.
If you want the exact style you’re reffering to then do this:
Add an accumulator next to a tier 3 steam engine to get power from both, fill the ground with wind t3 turbines, build 4-5 t3 solar panels. Now you have about 120-160 less power prividing than the one I have and never have to lift a finger to do anything.
What I was going for was something that produces the most energy possible with the player having to do the most minimal work possible. You can either use the “Green plan” as I call it or the t2 mixed with solar panels ones. Even if you spend crystals on the t2 fusions plan that produces 420 energy you can simply not save afterwards so the generators will always have way more than 10k crystals giving you 10-20 minutes to do whatever you want.
Weather you lose progress by going to another level or weather you can return to a level at any point is the devs choice to make, if everything is discarded then obviously the green plan is the way to go and might as well remove fusion reactors entirely and T3 miners unless there are grandiose buildings that would require an extreme ammount of materials and energy for each level. The games purpose is also up to the dev, it may easily be a hybrid of horny and normal gameplay just like Tribal Hunter or leaning more to either side. You may feel it isn’t worth your time to spend 40 minutes into the game, I spend about 4-6 hours to just max out and build a mini city which I found equal pleasure as gameplay which reminded me of minecraft and terraria having a sandbox feel to it as much as the horny aspect which I would say makes me capable enough to give a constructive feedback about gameplay, bugs what is useful and what ends up useless or underwhelming. However, it’s too early for that, since it’s in early alpha and depending on the next versions could change the game entirely and torwards many directions.
Look, man, I only need to read a fraction of your post to see you’re rehashing the same stuff.
We’re not talking about endgame. We’re talking about literally the entire game, because most people are going to quit when they reach the end game, not keep playing to strive for some super efficient base they crunched all the numbers to make work as best.
Upgrades are obviously the name of the game. Please don’t assume that they’re not going to be gotten: instead assume that when people have all of the upgrades, they don’t minmax their base, they instead… stop playing, because they’ve reached the end of the current playable content.
t3 miners are useless. I have said it over and over and over again. t2 miners do all the same stuff, but slightly slower, for a fraction of the energy requirement, making them, in my eyes, the best miner. t3’s are simply too power hungry to get all the proper set up given to them, because their effective footprint is massive. Like… fr. Just use t2’s. t3’s, even with how fast they are, take more time to set up and their output is needed for nothing other than feeding crystal reactors because of how bad they suck lol. Also the material holding limit inside of them means they’re not even close to infinite unless the player is sitting there shoveling crystals into a nearby reactor… so once again, their only purpose is feeding reactors, and reactors’ only purpose is feeding t3 crystal miners. :3
It’s really weird that you’re making this about “green” energy. Are you being paid off by big oil or something? /s but for real, this isn’t about any kind of morals, it’s about practicality of the average user through the game. I usually only ever dumped a few hundred crystals into a reactor at a time, unless I know it’s going to run self-sufficiently- like a t1 reactor squatted next to a t2 crystal miner, I’ll just occasionally check up on it to grab the resources and stuff them in the reactor, so I can grab a research or two and build whatever I wanted the crystals for.
I… don’t really care, what they decide to do in terms of saving levels- all I really do care about is that it doesn’t make logical sense that you could bring a portion of your base with you through different levels, I highly doubt it’s going to be a feature. Although I also doubt there’s going to be individual level replay value, other than trying to speed run or something. Once you find the best build for something, there’s not really any reason to come back to a different layout of a level, other than self-imposed challenges.
Also, I don’t doubt your “mini city” is cool, but… Like why tho lol. It’s a beta. I don’t doubt there’s going to be better tools, layouts, and very possibly changes to buildings that mean your current build is only going to exist in this one version. I’d personally just wait for a full release before even trying to min/max anything for any reason. :T
Edit: Also, it’s not that it isn’t worth my time that I’m not going to spend long enough in this game during the aforementioned beta builds to make sure everything is running fine. I’m playing them to provide feedback on the state of the game and it’s buildings, and see large aliens. :3 for the large part though, I just play until I reach the end of current content. If I wanted a base building sim, I’d play factorio. ST/ST2 simply isn’t complex enough to give my brain an actual challenge- mainly because of the lack of logistical, mathematical, and layout complications. Especially with the addition of platforms- you really have to try really hard to run out of space to build things. When there’s multiple levels, and quite possibly a storyline, I’ll be playing it for long enough to see those parts to their fullest extent, and most likely not much longer. Still, due to changing the terrain, however, and the location of ore nodes, I’m siding with the idea that buildings aren’t going to carry over with you into the next level, or else there wouldn’t really be any challenge to the other levels. You’d just build one sufficient base that needs little user input and you’d be golden for the whole game. As such, do you understand now why I think reactors and t3 miners are bad?
P.S. although if you’re reading this, Chubberdy, it’d be really nifty to have a level that takes place mostly in a cave so you’re forced to use reactors and geothermal generators to get power.
i have two ideas for some possible stuff
1, reactors. how about making reactors “more efficient” as they go up in tier, rather than just increasing the power output and crystal consumption. like for example:
T1, 1 crystal every second
T2, 3 crystals every 5 seconds
T5, 5 crystals every 9 seconds
2, gauss turrets. how about giving said turrets “punchthrough”. i mean generally gauss weapons ARE more penetrative in games, so them being able to hit multiple enemies would make them more useful rather than “more damage”
Although making them more and more efficient seems like a good idea, the entire part of what’s holding them back is that every other reactor is free but with clauses. Reactors not only cost crystals to run, but also have the most egregious clause of all: The player can’t do other things while fueling a reactor. You have to grab your crystals, throw them in the reactor- which involves moving from wherever your crystals are dug up to wherever your reactor is at, and dumping buckets of crystals into it to have it run. It would be less and less egregious if it took less crystals, but at the same time, then they’d just become the best reactor because they output the most energy for a small enough uptake to where you can abandon them for the rest of the game. Increasing the efficiency is not a valid solution for this reason.
Also, Gauss turrets- The issue is the same as above: Having a building that requires the player transport minerals by hand in a game where moving non-essentially penalizes you, AND these buildings do not give you a warning when they are low on capacity, means the best you can do is constantly stock up the gauss cannon and build your entire base around it so it doesn’t take long to get to. Which makes it infinitely inferior to energy shields and laser turrets because you put them down, and then forget about them for the rest of your playthrough, enabling you to focus on other things.
Edit:
TL;DR: the issue with reactors is not that they run out too fast, it’s just a matter of the fact that they run out at all, and create an awkward moment when you realize you have to put more crystals in it. This means the best “efficiency level” for the reactors would be long enough you could dump an amount of crystals in it and not have to check back in on it for a few hours at minimum.