Spacethumper 2

Are there male characters?

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There will be support for adding custom characters, but I will not be adding any fat robots.

Yes.

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Perfect. I will be watching and waiting for when itā€™s released.

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So I can put own species in this game like zefussian?

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There will be support for adding custom characters.

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iā€™m rather curious to the writing myself. the first game was really well written in terms of humour, got a few chuckles out of me, not to mention some quotes are still stuck in my head to this day.

iā€™m wondering how youā€™ll tackle it this time, knowing for a fact this wonā€™t be the pilotā€™s first rodeo as a walking battery

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Is it possible to control 2 or multiple characters this sequel?
Like someone charging its battery while other guard this place.

ā€¦How about settle in and colonize that planet?

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The tone wonā€™t be all that different, pretty much going for the same vibe but expanded. Pilot will be a bit more resigned to the weight gain though.

Nah, thatā€™s a bit more than I was planning for this one. Besides, youā€™d miss all the in-between stages!

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If thereā€™s going to be multiple characters in this one, how will dialogue work? What I mean is for example:
Will the pilotā€™s be exclusive, and never see one another, or will they both be stranded, with the player just controlling one?
Will the male pilot be there watching and commenting with Sen as the female piolet gains weight or vice versa? (also male piolet nice!)
Will the pilotā€™s have different personalityā€™s, or just be pronoun/genderswaps essentially?

Also unrelated, but do you have any plans for alternate endings, I.E. a alternate ending where instead of getting off planet, the slimes fill the pilot up, a alternate ending where Sen goes haywire, ect.

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Characters will be unlocked with you being able to switch between them at a main base kind of area, with (hopefully, given time costs) different dialogue/interactions depending on who youā€™re playing. They will be totally different characters with different designs (heads pretty much, making the large sprites and the boobless sprites took a while already, I donā€™t want to get into different body shapes/suits for a loooong time).

As for different endings, Iā€™m not sure Iā€™d want to go that route. I have something a little less open-ended in mind.

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I hope to see this actually be a thing some day. I enjoyed the last one, and I am curious as to what could be brought from a sequel.

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hi chubberdy so I try 2 follow u in twitter but the twitter said I was ban by u, so can u check were u meant or accident ban me? my twitter name: @Thomasc14683762

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Oh yeah, I probably did because your profile looks like a bot. Iā€™ve unblocked you but you might want to get a profile pic since your handle is very similar to a botā€™s.

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Ring a ding ding itā€™s time for an update! And this time with an actual alpha.

V0.2.4

Iā€™ve gotten the game in a mostly functioning state. No story or saving yet though, and there are still plenty of values to balance and tweaks to the map and the enemies that need to be made. Iā€™ve included a changelog in the main post if youā€™re curious, as well as an FAQ.

Moving forward the next few major things to work on are:

  • Increasing enemy variety
    Iā€™m planning on enemies a little more complex than the slime variants from the first game that will hopefully be a little more interesting to defend against.
  • Cutscene system
    Gotta have story at some point. The outline is there but none of the dialogue has been written so far.
  • Adaptive music
    Schei has written some new music, and it sounds great! I havenā€™t put it in yet, or started on the code for the different tracks based on weight, but thatā€™ll be a returning feature.

Bug reports are as always greatly appreciated.

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Iā€™m feeling pretty stupid, but how do I build stuff? I got as far as ā€˜Qā€™ and clicking on the thing I want to build, but thatā€™s it. Holding down W to vent doesnā€™t seem to do anything?

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Is the blueprint of the building showing up, and if so is it red?

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Enjoying this build a lot so far, didnā€™t really appreciate how much more ambitious this was until now. ^^ But I do have a question, was there any specific reason for moving the build menu to Q instead of down/s?

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It was originally, but when I added the elevators it was annoying to keep moving down if I wanted to build while walking over one.

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I just realized I missed a step, so Iā€™m good now, haha.

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Ahhh, gotcha, that makes sense.

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