Starbound Mod Mod: Mod Fatties

They’d still need that support added.

Fixed the weird extra projectile from the lardgolem and the npclardnadelauncher booting players off planet. Also Mod Fatties Races now has support for kemono and kitsune busty, stuffed, and filled bodies. More races to come when I have the motivation.

Currently working on reducing the filesize for modfatties races by merging all the sprites that use the same color palette as human or other ones that share color palette

I’m looking into making sprites for the Fragments of Ruin. Currently I just have a problem where I’m finding myself confused by the colors, and am not sure what colors change in their sprites and what don’t.

Modfatties Races has updated,
These races share colors and have been consolidated, they also have Filled and Stuffed sizes for base size implemented
Elduukhar, FU Mantizi, FU Peglaci, Peglaci, Mephetor

Races sharing the human color palette have been consolidated to reduce filesize, they now also all have every size for stuffed, filled, and busty. They are Nightar, Ningen, Barometta, Clownkin, Radien.

In addition Kemono and Kitsune both have all sizes for Stuffed, Filled, and Busty.

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You need to use the colors that are used for the body sprites in the humanoid file for the Fragments, for that you’ll need to unpack the files so that you can look into them.

Yeah I know that, and I’ve managed to figure out what colors change and what don’t. Sadly it seems like they already make use of all three changing colors, so if I want to go for the ‘jelly fat’ route it’s going to have to either use their base skin color or eye color(or possibly hair color? I don’t even know if that works or not), or be a static color that doesn’t change.

Support for Lamia thick and chubster is now done. It uses the colors from the make the lamia a cuter race though.

Edit: Added plump size for Lamia

Unfortunately I’m not sure how to change the balancing on which weapons enemies would spawn with, best way to tone down how many certain ones would have normal weapons vs. fattening weapons would be to just have specific npcs only given one or two of the weapons into their pool instead of all of them.

As for adding fattening effects to the FU foods you may be able to look into how the official mod handles vanilla food to see if you can apply that to those?

Also now the official mod has support for changing digestion rates and gain rates.

The Inkling race has markings along their sides and arms, so unless those are being ignored they would still need some work for that.

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Sorry about being inactive for a while, I made a quick fix to the male plump lyceen body, let me know if it looks good.

I have returned from my hiatus, so races in order of difficulty/willingness for me to try.

Gallifreyan from WhoBound I already did, they use the human sprites.

Shizubelle, just needs some recolored human sprites essentially.
Vespoid, recolor and simple leg pattern not that bad to try.
Inkling, human sprites but need patterns drawn onto their body and arms.

Arachne, not only does their mod break morphball things in regards to the big fatties mod but I have no idea where I would start.

Ponies, they have a unique body type so I would need to do custom sprites for them as well as the fact that there are 8 different races as part of that mod. So basically not unless I go insane.

How about the Mousekin/Mauskin?

Hey, How long till you work on the different body types that were added to the newest update? I really want some belly heavy Dragons but rn anything but stock doesnt render

ACube’s sprites for the Everis have been merged into Modfatties Races, and the Lastree race has been added as well. Both have all sprites.

Also if anyone is having issues of slightly off chest color stuff for any of the human sprite based races here is a fix.

Draconis now has busty, filled, and stuffed bellies as well as blob size, the sleeves for blob are the only unfinished part for now.

lol yeah I wasn’t expecting the pony mod to be touched. XD

Neato Burrito Ill grab the update as soon as possible

the Lardnade launcher is too abusive to be in the hands in NPC’s this is what happens if you have 3 of them. Please update to remove it from the NPC’s please.

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Now the fixed sprite looks the way it should look. Thanks. Could I continue help you with mod? With Starbound’s coding im not sure, but I can spriting a bit, suggest ideas for mod and report about bugs.

I have updated Modfatties to remove the lardnadelauncher from the majority of enemy npc weapon pools, I have also slightly toned down how many of the fattening weapons certain npcs have in their pools so you should see normal weapons more often.

In other news, I have put what I have so far of a side project into modfatties for people to look at, swimsuits for the different sizes.

If anyone wants to try using what I have to make support for some of the other races I’d love the help, getting kinda burnt out on this particular thing. The Human sprites for all the sizes have my most up to date work, other races have some earlier stuff (Avian, Hylotl, Kemono, Kitsune).

The outfit bags for these items can be gotten from the SwimShop you can make in your crafting menu.