Not like there aren’t a pile of more important things, but one potentially minor request:
The status bars seem to have linear “sweeping” update each turn, which is a nice effect, but at larger character sizes there is a noticeable delay updating the “stomach”
bar. This doesn’t lock the UI of course, but it does become quite easy to play several turns while the display struggles to reach a final value.
Would it be possible to factor the magnitude of the change into the sweep rate? Something like “aim for display of final value within 2 seconds”?