Just to add another few cents in here. I actually bookmarked some of the posts with the (in my eyes) more feasible ideas. Items, objects and projectiles are easy to do, monsters and their attack can be done with a bit of thought, and I recently took a dive into biomes and materials.
To summarize some of the ideas I picked up on:
- Creating the patches for modded food has become trivial. I wrote a script that creates these patches by simply searching through the unpacked mod and creates new add-ons, which then just need the right metadata file to work properly.
- Multi-bite food arrived in the form of the Huge Food mod by mrmoto and me, I’d say.
- Status pod effects have recently been done. I may need a few more interesting ideas for that, though. Actually, I may as well post that thing right now.
- Food biome and food weather may come once I finish my current biome-related project.
- The idea with the different slime behaviours has been noted. Some of them are easier to do than the others, though. (E.g. Red and yellow are pretty straight-forward, purple and green will be tricky.) I’ll have to see.