Hello all! After using the mod throughout multiple playthroughs, having an enjoyable time along the way, I brainstormed a list of potential additions and improvements. I do not have the coding experience to implement any of these things myself, but I figure that others with such skills could make use these ideas.
As these are suggestions that could work as either an addition to the base game, or as an add-on (Like Mod Fatties), I have decided to make this its own thread, rather that posting a text block in one thread or the other.
More Sources of Fattening from Dungeons
It was a pleasant surprise when first tackling the Erchius Mining Facility to discover the fattening effects of the enemies within, along with the Erchius Horror itself. Other dungeons’ enemies and/or bosses could be modified to have similar effects, like a fattening poison from Ixodoom. Dungeons’ terrain could also be modified (I do not know about the technical feasibility of this) to include fattening hazards. One idea, as an example, was unique trap for the Ceremonial Hunting Caverns, with fattening darts.
New Effect from Status Pods
This is a far smaller addition than the one mentioned above. “Status Pods” are those odd canisters randomly scattered on planets, which can give buffs, debuffs, occasionally explode, along with all manner of other effects. An idea is to modify these to include a fattening debuff (Or buff, depending upon your perceptions of things.) to the pool of random effects.
New Structures Involving Big Fatties Items
I have thought for awhile about what the mod would be like with the additions of special structures, like an Avian temple housing the Cursed Avain Goddess statue at its core, or an Apex Test Facility where they’re experimenting with fattening test subjects. Smaller structures could include a storehouse full of food, or a trap with a pit full of Coconut Milk ("Lard’ liquid from Mod Fatties would be a more potent alternative) to force-fatten anyone who falls in. Structures such as these would add a rather interesting dynamic to planetary exploration.
Support for Modded Food
From what I’ve seen, modded foodstuffs seem to cause little to no fattening, despite many of them having a high “Food” value. (I reckon it is because they lack the associated effects like “Slightly Fattening”, etc.) The addition of support for these extra foodstuffs - either with specific add-on for popular mods (Ex. Avali mod), or some kind of automated way to tack on the effect based off of its “food” value, would be neat to see.
Thanks for reading through my list of suggestions! I do not take full credit for these ideas, as others may well have had similar ones before me, but I have not seem them listed in one place. Any and all who wish to put these ideas into action in any capacity are fully free to do so. to As further inspiration comes, I may add to this thread with additional ideas.