Hello! I’ve been hard at work tinkering with a lot of Swelladia’s systems, but as promised here’s a showcase of two of the games most prominent features: The villages and combat!
Now for one of the most important parts of the game: combat! The four main actions of combat are: pumping, using abilities, burping, and using items!
- Pumping: Pumping is your most basic combative ability, and simply inflates
whichever enemy you are targeting!
- Abilities: Throughout your adventure you will gain abilities to use in combat,
such as blowkissing your enemies to try and inflate them more then a pump
would. There are also different paths of elemental magic, such as: air, water,
slime, etc. that can be used! Enemies have different resistances to each type
of inflation (excluding regular pumping), so certain types might be more
effective than others depending on what/who you’re fighting!
(Below is an image of some of the abilities and spells you can unlock under
the air tree:)
- Burping: Your most basic way to relieve some of the pressure in your tummy
is burping! For those who are wondering, the sound effects will be toggleable!
- Items: While more resource intensive than spells and abilities, items have far
more potent effects! Items can be used for things such as deflating yourself,
inflating enemies, and applying special status effects to enemies and yourself!
Items can be purchased from vendors, or crafted from resources you can find
around the map!
One of the biggest features of combat is dynamic reactions! When you get a bit too inflated for comfort, enemies will taunt you and tease your explosive state. In contrast, they will also protest and complain when inflated, with randomized dialogue options to ensure every encounter even with the same enemy type is unique!
I’ll dive more into equipment in a future Dev Log, but there are currently five item slots, each of which can be equipped with different types of enchanted gear that gives bonus stats and resistances to specific types of inflation! Some pieces of gear will even give unique abilities and properties that’ll help with certain quest objectives!
And for the second part of this dev log: villages! Villagers are where you’ll interact with a majority of the NPCs in the game, whether it be for crafting, finding new quests, progressing regional stories, romance, etc. Most NPCs in the game will be inflatable, and to engage with the system all you have to do is talk to inflatable NPCs with a pump in your inventory, and select “Use Pump”. More will be shown on this system soon!
You can differentiate what type of quest you’ll be taking on from an NPC by the icon above their head. If a quest icon has a gold border, it means it is related to the overall story of the map region you’re in. If it has a black border, it means it is simply a side quest that can give rewards such as experience, items, and other things!
Beware the village guards! If they catch you committing crimes such as theft or inflating villagers until they blow, they’ll come after you. Guards will either take you to jail, or inflate you on the spot if your bounty is high enough. Some guards might be corrupt however, and it’s in your interest to play your cards right…
And the final part of villages to be shown today… buildings! Every building in each village will be enterable, and host their own npcs, secrets, and interactable objects! Some places might not be too happy about you barging in, though! So be mindful…
Want to see some potential update showcases early? Come join the discord(18+)! Here you can vote on stuff related to the game, talk to people with similar interests, or anything of the sort!