Tales of Mystra - Echoes of Enigma is a RPG that follows Mystra in her path through life. With some darker elements but also carefree bantering between her and her party. Featuring a non-linear story that can be played when you want it and a large world.
Fetish Content : BE ,GTS ,WG ,FMG ,AE
Current Content :
180 Explorable maps
90+ Characters that can grow in size.
8 Dungeons.
Custom Battle System
Girl Recruitment System (Like Persona)
Dynamic Weather System
Dynamic Time Cycle
Dynamic Heigh scaling
14 Side Quests
And a lot more!
Playtime : avg 10 hours (based on play testers experience)
I hate to do but i think everyone on the site should know this right now before support the game,
Orachi has lately been getting fed up with people illicitly obtaining there games while still in development that they have added a plug in into the game that forces you to log into your patreon account to check if you have the correct subscription tier (Giantess and upwards) to access the game itself.
Edit: Just to make it clear that the sub must be active to be able to play the patreon content now as you will need to log into your patreon account every time you start up the game!
Thank you for saying that, it’s useful info for someone like me, who only subscribes patreons once to download game and then unsubscribe when it’s close to second payment.
I mean, it’s not a particularly great DRM setup, given that RPG Maker is just Javascript and therefore mostly human-readable. Even if you - purely for example, certainly - stuck the login check in one of RPG Maker’s core javascript files instead of an obvious ThisIsThePatreonCheck.js plugin, then obfuscated the file to attempt to hide how it works (anti-virus programs hate this one weird trick!), it takes seconds to determine that a file has been modified from stock, and not much longer to run it through a de-obfuscator and code-golf from there and figure out a workaround, or - much, much more simply and effectively - just replace the modified file with the stock one from another MZ game.
Anything can be bypassed if the effort is placed into it. Example Easy anticheat you can just turn it off from taskmanager, and your passed it.
Also, what maldy said is not completely true. This wasn’t added cause of that only.
Cause I knew Growth RPG from Digitalfurbelow had it and his experience was quite good.
What people often forget, this is my work creating things, so if people steal things is basically
just bitch slap in the face. this is one of the reasons.
So when I have to deal with bad actors is just exhausting, moral breaking etc. so for my mental
health I wanted to tested it. If it works I can just focus on creating and not stressing about losing
my job.
I’m only human, not company, not rich, just person that wants to create things and think about
the future. (I can explain my wishes but eh. I think I said enough.)
your not wrong do what you gotta do, ill be subing soon but i gotta ask do i get to pick what kind of gain the actors have or are they all random i guess ill find out like tomorrow or something but still
I haven’t checked whether it’s different now that the game is basically complete, but during development, Digitalfurbelow only required a subscription to access the most recent version of the game earlier. He also made the previous version available for free, and each time he updated the game, the old Patreon version would become the new free version. So even if your subscription lapsed, you could still access the same version you were playing before (maybe after a delay of some weeks). That’s not quite the same as requiring a subscription to have any access to the game at any time, and revoking that access when the subscription lapses.
Not really complaining i was just under the impression that the majority of hireling were gonna be humans or elves or some other traditional humanoid and kinda i didnt think it was gonna be kick the shit outta someone and maybe you recruit them after lol
You’re not wrong for wanting to be compensated for stuff that you’ve worked hard on, but I really don’t agree with the way that you’ve gone about things with the DRM. First of all, if what a previous commenter said is true, then the way that your Patreon essentially acts as an actual ongoing subscription for playing the game in any way is already pretty dubious. The fact that this constant requirement to play the game also isn’t mentioned anywhere before you buy in definitely pushes it into scam/bait-and-switch territory. I would highly recommend making the constant subscription very clear before purchase or removing it outright, because as is the system seems very problematic.
Ignoring that whole issue, though, I want to focus on the idea of combating piracy with DRM like you already have. In my opinion, I think that implementing this kind of thing is mostly a waste of effort, and if anything, it’s probably done more harm to your audience and your Patreon.
First of all, forcing people to constantly have to sign in to their account and have an ongoing subscription to even play the game is punishing your supporters for the behavior of a few bad actors, which sucks. The kinds of people that pirate games like this aren’t particularly likely to subscribe if there are hurdles placed in front of them anyways, so it’s not like you’re earning more by doing it.
Secondly, I’m positive that there have been people who heard about the DRM, and didn’t subscribe to your Patreon because of it. I was actually planning on subbing and trying out the game myself, but as soon as I heard about the idea of a constant subscription, it completely turned me off from the idea. I’m sure that there are more people like me who have found themselves in a similar situation, and thus I’m certain that adding the forced Patreon subscription has done far more damage to your game than piracy ever could.
It sucks, but I think that you really just have to accept that people are going to pirate stuff on the internet. However, the amount of honest people who are willing to support your hard work are far greater in number, and I believe it would be for the best if you simply tried to do your best to cater to them instead of punishing them because of the people that do end up pirating. So, I’m going to urge you to remove the invasive DRM from your game. At the very least, I can say with certainty that if it’s removed, I’d be happy to support development, but as is I simply can’t justify it.
Adding on to what Jupiter said, this may sound strange, but in a way, pirates who redistribute your product for free are a kind of competitor. Their “selling point” is that they offer the product for free (or at least claim to), while the creator offers safety and greater convenience. You also have the advantage in ethics by default, although that can change if you start antagonizing your user base.
Overly strict or invasive DRM may make it more difficult for pirates to set up shop, but it also undermines your advantages if they do crack the game. In fact, if the pirates can remove the DRM, they’ll actually be able to offer a superior product to yours! And as Jupiter said, paying customers won’t appreciate being punished for the actions of a few pirates. If you clamp down too much, you may actually push more people to try piracy, because they either can’t stomach the restrictions of the DRM, or they’re just ticked off at how they’re being treated.