Hi everyone, long time lurker here planning to finally give something back to the community. I am already getting some setup done in unreal but this might take a while so I wanted to start doing some devlogging to gather feedback (and see if people could be interested in the project) and to keep myself grounded AND accountable for progressing its development.
The game will be a mostly fun and lighthearted experience, but things might go darker at times, and will be set in a 3D environment with 2D or 3D characters based on what kind of art direction I find decent cheap assets for e.e
The game will be free, itās something Iāve wanted to do for a while and, as I mentioned, to give back to the community, but I want you all to help as I am more of a programmer than I am a designer/artist.
Iām planning to, if this project gathers peopleās interest, setup a way for you all to contribute to the development of the game, but this discussion is for the futureā¦
TAVERN TACTICS (elevator pitch)
Tavern Tactics sees our (yet to be named) protagonist become the owner of an unremarkable tavern that is luckily (?) really close to the adventurerās guild of the town.
In this fantasy world, our protagonistās only skill is being patient, both with learning how to manage the tavern and in dealing with the rambunctious customers that show up on a daily basis.
ONLY READ ONWARDS IF YOU WANT TO KNOW MORE ABOUT WHAT THE GAME IS GOING TO BE LIKE, THE TL;DR STUFF ENDS HERE
The Design
Wait wait waitā¦ didnāt you just describe a management game with your elevator pitch? But I read tactics in the title, whatās up with that?
Well hear me out, I love tactics games, Iāve worked in restaurants IRL for 8+ years and I have seen a lot of rude customers and so I thought What would happen if those customers were capable of superhuman feats? And thatās how Tavern Tactics was born.
The Gameplay
Turn based tactics in which you control a crew of characters (chefs, bar people, servers, ecc.) and serve food to rowdy customers while hoping they wonāt blow up the only chance you have at making money. This game differs from the classic Overcooked and such game in the fact that itās not only turn based, but also requires you to do the customer serving as well. Cooking will be the easy part, keeping customers from fighting each other by feeding them in time or acquiescing to their ārequestsā (quests) will be the core loop.
The Narrative
The (idiotic at best, straight up mad at worst) story will introduce you to the āidyllicā town of Gudlack, a town at the instersection between two of the greatest countries and the Badlands, where only evil resides (allegedlyā¢).
The town is hell for regular people, constantly under the threat of monster on one side, and governed by two lords, hailing by both of the aformentioned kingdoms, on the other.
Both lords have a claim to the town and the only reason they donāt openly fight over it is the presence of one of the most productive adventurer guilds in the world. The strategic position the town has makes it a great hub for adventurers of all kinds, which are the main source of business for Gudlack dwellers.
The protagonist is a gloomy guy who will stumble into becoming the manager of a run down tavern to pay off a debt his family was forced to take on.
This job will land him straight in the middle of a conspiracy that will shake the town and force his weak self to take on much more than he (or his customers) can chew.
The Issues with this game
I can see you, reading until this point and thinking:
Yeah, Ilkastories, this is good and all but I couldnāt even count the amount of people that said they wanted to make a game with good ideas but then fell through due to the amount of effort required, what makes you think you have a shot at a project such as this?
And you have a point, itās going to be hard and take a lot of time, so donāt expect me to get here with a complete game in one month, but I do have experience with making games and this is a mix between a passion project and a learning experience for me, so Iāll take the shot and not worry about failure.
Puts a hand on your shoulder in a friendly (but maybe a bit creepy) way. But now to talk about what I meant by needing the community to chime in with this.
I have 2 main issues:
- Iād love to have art in my game but cannot for the life of me draw anything more than a crooked stickman, and I genuinely despise AI art.
- I would really, really like to know what you guys would be interested in for this game, as I have a few kinks I like but would love for people to chime in with ideas for characters, side quests etc.
The solution for the second one is easy: I will set up a prompt form either here or on a discord server and I will try and go through your suggestions.
The first one Iām a bit stumped on but I wonāt let it stop me from doing this. I would love for artists to help me but Iād like to have a bit more of the game before I go asking as I could spend a bit of money on assets but Iād love to get the community involved with that as well (be it paid or not).
UPDATES
I will try and make a devlog post each week with screenshots or videos until I get a demo going, so hopefully I got you at least a little bit curious about this project of mine.
Thank you for reading through this massive wall of text and talk to you in the comments!