As the title says, this is a Terraria weight gain mod currently in development. It’s not finished, but we’re slowly adding more and more features. For now you can only download the mod’s source code. (No binaries) You can compile it with tModLoader and check it out that way!
Contributing
If you want to suggest things, report a bug or add new features you’re welcome to do so! This mod is open source for everyone to look and edit.
Downloads and links
When downloading the lastest zip from github, be sure to rename WgMod-main to WgMod in your ModSources folder
from there, either click build + reload if you want to play with it immediately, or build, if you plan on playing with it later
it’ll look like this in the mods menu
the item that is seen in the gif in the original post is crafted at an anvil with a lever and 20 slime, but if you can’t be bothered, use a cheat mod like cheatsheet and spawn the item in (edit: you can also just eat food items to gain weight)
this is legit something people have wanted for years and was also said to be impossible or not nearly as sophisticated as stardew’s fat mod for example and here it is.
This is incredibly exciting, I hope this can be worked on further and expanded upon!! Armor sprites may be nearly impossible given all of the variables going into it, but any weight gain mechanics at all are better than nothing!
I created a github repository for the mod if anyone with programming experience wants to collaborate :3
You can also clone it or download the main branch as a zip for ease of use
I’m looking around in the source code, is there where the weight values of the different buffs are determined? 1 lb, 3 lbs, and 6 lbs for each well fed buff?
Now that I look at it that really should be in WgMod.cs (since that’s where the logic is) not WgPlayer.cs but yeah, that’s the buff lookup table. When a buff is applied to the player (see WgMod.cs) it uses that table to know how much weight to add to the player’s weight.
Weight values in the mod are managed by a structure (see Weight.cs) and are in kg. There are also methods for working with pounds.
Got it got it. So far I’ve been playing fairly normally on the Constant seed (needing to eat regularly) and I haven’t actually moved up a stage visually. I tested via spawning a ton of food and the mod is working, it just appears that I’m losing faster than I’m gaining. Not particularly an issue, just an observation.
If I could make a suggestion though, a DR buff rather than a defense buff. That defense buff will drop off hard!
Noted!
Please do keep in mind that posted the mod in a very early state, I hadn’t touched it for months
It’s only now that I’m starting to make changes so be patient! :3
But yeah gaining is currently reaaaally slow since i only ever tested it well, on journey mode and with a mod for spawning infinite items
Increasing your hitbox size as well as decreasing your movement is a really big downside that would take a lot to make it worth it. Definitely add DR, but I would also suggest upping regen, max hp, and max mana, it obviously warrants a tank build.
(I feel like vert. movement should be affected as well, but idk if that’s possible to implement.)
Also, getting hit by slimes should increase your weight.
Here are some sprites I did.
Nice sprites! I just finished moving some things around, the buff icon now acts as a little indicator for the various weight stages. (Shows how far along you are at any given stage)
I understand! I’m absolutely ready to wait for updates, especially with how much promise this mod is showing already! In fact I’d love to contribute, I’ve already customized my copy to include numerous buffs aside from well fed in the list of fattening buffs! I would be willing to share my list if people were interested, I did it mostly vibes based so it’s not set in stone :3