Terraria Weight Gain Mod

I have Tmod loader. There is no “Open sources” button under develop mods.

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Well you can always go there manually
For windows the location is Documents/My Games/Terraria/tModLoader/ModSources
~/.local/share/Terraria/tModLoader/ModSources on linux

Please, please, PLEASE, I BEG YOU, PLEASE ADS MORE WEIGHT TIERS AFTER IMMOBILE, PLEEAASSSEEEEE

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I’ve been trying to figure this out For a while.

But I can’t even do the first step because I can’t even install .NET 8 SDK Correctly.

I’m going to hope for the best for this mod So I can download from the mod Folder

i enjoyed the mod and look forward to seeing how it develops. great job so far :call_me_hand:

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When I downloaded and attempted to install the mod using Source Code it bugs and gives an error message:

I don’t really know what to do here

Nevermind, turns out you have to use the folder inside the unzipped folder lol, then rename that folder to just WgMod for it to work

So for some reason when I get to the Obese stage I start getting magically pulled to the left for no reason, and it doesn’t stop

It’s weird, and pretty annoying

Oh I believe that’s a mod conflict issue! @MaimaiChubsUwU

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Sorry for the late reply
We’re pretty sure it’s a mod conflict issue
Mai said it’s probably a vore mod or anything that changes the player’s hitbox
If you can’t figure out what mod is it I believe you can disable the player’s hitbox on the config menu, that should help
I do remember talking about some kind of… utility… quality of life thingy that did that with mai, but we both forgot

WgMod v0.1.0, the first release!

We’re happy to announce, we have successfully uploaded our mod to the steam workshop! It’s the first stable version and we’re happy with the content it has. Being on steam has many advantages such as automatic updating for when we do more releases! It’s also way easier to install, just clicking the subscribe button on the steam page will do.

Full contributor list (discord handles)

WgMod team

  • follycake
  • maimaichubs
  • jumpsu2
  • _d_u_m_m_y_
  • igobee_
  • minty0985

Contributors

  • ubulumn
  • trilophyte
  • sinnerdrip
  • subparnitragen
  • haydumbb
  • divine_lumine
  • the_trueterrafox

Other

  • purple_circle
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Do you plan to integrate the weight gain into the normal game progression or will it remain as some sort of setting you just do whenever you like?

We do plan to potentially tie things to game progression, yes. We already sorta do naturally with the items that we have implemented and their recipes

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WgMod v0.1.1 is out on steam!

Changes since v0.1.0

  • Added new Sweet Spirit enemy
  • Added Spider Donut and Full Of Spider buff
  • Added decorative tiles Folly Plush and Cozy Afternoons
  • Added the final stage of UV arms in the Folly sprite set
  • Added NPC emotes and some misc emotes
  • Nerfed Dog Tail and ‘The Call Of Cthulhu’
  • Several visual adjustments and bugfixes
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Is there some special trick to finding this through TModLoader, because it never shows in searchs of the workshop, pasting the link into the search has nothing come up, pasting the entire name has 400 pages of things come up, and i am starting to wonder if this has been hidden for some reason.
Also what Branch of tModLoader should this work for, because i am using the default, but i know there are others.

i don’t use steam through my net browser which i might have to unless someone can point out what i am doing wrong.

The mod is unlisted on the steam workshop, so you HAVE to use the link in this thread plus log on to steam through your browser to access it.

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To clarify, it’s intentionally done this way to prevent random people from wandering into it by accident and to lower the overall chances of it being removed from the workshop as a result. Once you have the link, however, it’s a trivial matter to share it around with those who are interested.

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im getting this error message

  1. you probably shouldnt have it on your onedrive, microslop likes messing with files in there
    2. you have to remove the -main from the folder title :stuck_out_tongue:

A new sprite set “Folly2” has been created and has been merged to main
If everything goes well it may become the new default

new_set_demo

As always, for checking the latests updates you can install from source. Eventually everything will get its way to a steam workshop release.

9 Likes