@Wulf_Diomhaireachd
Thanks. The last two days haven’t been great for me so I appreciate the comments.
Unimportant Background Stuff
I’ve been using a mouse to draw everything, the same way I’ve ever done anything. I’m thinking about getting myself a drawing tablet so I could try with a stylus instead.
I want to start including more original sprites. I did a couple of these in the Ruby episode. I think the edits have started looking fairly decent at least.
I want to have a fun cast of characters with conflicting goals and ideas. I don’t think the characters themselves have been fully realized, however I’m hopeful with more scenes and dialogue there can be better development. I don’t think I’m that good at writing dialogue. A lot of the characters do not have very original designs, I’m pretty heavily taking from stuff I like but trying to put my own influence on it.
My inspirations are pretty clear and I’ve mentioned some in the game, here are some examples:
Most of the music I’ve taken are from the amazing talents of composers Takeshi Abo, Takeaki Watanabe, and Kenichi Arakawa who have long histories working with FM Synth music. Others include Hiroshi Kawaguchi, Yoshinobu Hiraiwa, Chris Hulsbeck, Akira Sato, Hiroaki Sano, Masahiro Kajihara, and Jesper Kyd. In particular I love Jesper Kyd’s older Genesis music and will try to fit it in whenever possible. I think Takeshi Abo is my favorite if I had to pick. I discovered his soundtrack for the PC-98 version of FlixMix while working on this game and I have included so many songs from it. FlixMix itself is just this puzzle anthology game thing it’s so random.
The rest are old songs I like which have nothing to do with 1980s and 1990s gaming, but I think it works. They’re more well-known in the west if I had to guess. I need to include a text file with credits so people can look up stuff if they’re curious.
I want every scene to be special or at least impactful in some way. I end up wasting a lot of time sometimes for things that barely take any time at all to play. I might be making scenes too short, but I don’t see the point in making something longer unless it’s important, or visually impressive, or whatever. That’s a philosophy I had while making the Ruby episode so it probably feels a little different in comparison. There’s some cuts I still want to improve, mainly the in-game sprites.
Yeah, you’re right I should just fix the episode order. I’m thinking too Star Wars when it should simply be 1->2->3->etc. This way it’s less confusing and an earlier part could just be Episode 0. I can make that change in the next build.
Next, thanks for the proofreading. RPGMaker doesn’t have a spellchecker and I miss stuff even when I read it over fifty times. I can make some corrections to that. As for Mira’s sprite, I can try to improve the appearance. She’s suppose to be wearing a belt too, it’s just completely missing on the sprite because I’m dumb.