You and your loyal assistant, Watts, are taking a vacation to Scorrosia in an attempt to get away from it all. Unfortunately, fate has other plans… With only five days to solve the mystery before the airship reaches its destination, can you figure out this blimp-sized whodunit before time runs out?
I liked this! The art is great, and the deduction is pretty satisfying to puzzle out. I’d like to see this with more polish, like full-color images, and additional imagery for the ending, like an ending image of the perpetrator getting their ‘just desserts’.
And for a bit I thought replaying the game was making the assistant start out fatter each time, and each playthrough would end with her being another stage bigger. That wasn’t the case, but maybe that would be another nice little incentive to replay the game, wink wink?
Thanks! I definitely wanted to do more with the art, but as you can tell by the opening cut scene I had to cut a few corners to get things done on time. Such are the woes of being a sole dev, haha.
Great ideas nonetheless, I’ll keep them in mind if I choose to develop this further.
Basically I cant play as i can’t change who or what to investigate basically being only able to barelly clic the investigate button on the first suspect and potentail tool for the case, idk if is a problem with my pc or something like that but i want to say it for the case. EDIT: Also sorry for gramatical errors.
Some amazing art here, was really curious when i saw some of the different profiles to investigate. I actually thought the reverse idea, of us being the culprit and trying to sabotage some of the passangers and see them gain as you keep going, could be an amazing setting with all the assets you already have. I can imagine how time intesive all the stuff you did could be for one person, so i wish you can keep pushing this project in the future with a more relaxed pace. Good job.
Well, first off - completely besotted with Watts. What a great companion! I loved the other passengers too, I wish there was even more flavour with them but the glimpse we get is great on it’s own.
Second, really like this little concept! It was fun to figure out!
Like Dan said, it’s a screen resolution issue. The final Jam build lacks image scaling, so even after droping the resolution sprites are still loaded at their base 1920x1080. Changing your screen resolution if you can is the best option.
A nice whodunnit game, and more characters than I expected! Watts’ gain is cute but felt a little unexplained to me. I know there was the backstory of all the passengers suddenly blimping up, but for a detective’s assistant who had so far been unaffected to suddenly be gaining weight after discovering what causes it is a little odd. Is she aware? Is she into it? May just be a case of gain jam time crunch but a resolution on that would be nice.
Other than that though, a fun little concept that I could definitely see being fleshed out into a full game of deductive adventures!
A cute puzzler with an interesting cast of motley, shady characters. I’ll admit that I struggled to find where the theme fit in since the player was simply presented with a problem to solve and for they in turn to solve it with no apparent surprises in store.
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Analog whodunnits, ie logic deduction games, exist in all forms in various forms varying in both depth and complexity. Some research could potentially see this game revisited post-Jam with some added oomph to the gameplay and see those characters and the lovely visual presentation being better leveraged.
Association mechanic helpful to players but also means game can be brute forced rather easily with systematic approach. Fetish only really used to effect with Watts’ progression.