Hello there everyone! It’s your friendly chair here (formally known as Lurker#2106) and I’ve managed to complete… something for the Gain Jam!
Wanted to work on this a bit more than I did, but I just didn’t have the time. Life as a chair got in the way. Regardless, I’m fairly happy with what I did finish, and it should at least be interesting for everyone, so without further ado, I present to all of you… “The Hero will be Mine.” Or, well, that’s what I’m calling it at the moment.
Unfortunately, I wasn’t able to put any of the story into this prototype due to time, so I’ll give you all the rundown here. Basically, Silk, the new Demon Lord, is very fond of humanity’s new hero, Liliana. So much so, that she wants to keep her in her castle. However, when the hero can Smite the demon lord instantly no matter how strong they are, getting the hero of humanity to not kill you is a bit difficult. So, Silk comes up with the plan to slowly reduce Liliana’s mobility until she’s nothing but a fatass that can’t even lift a finger against her. That way, Silk can fawn over Liliana without worthy of either murdering each other.
In the game, you play as Silk managing you castle. Each of the castle’s 6 rooms can house a main obstacle for the hero to come up against, and the potential for a reward. These obstacles can be traps such as dangerous fireballs or tempting foods that test her stats, or battles that test her fighting prowess. These obstacles will serve to fatten up the hero and prevent her from wanting to continue through the castle that day. The goal is simple: make Liliana too fat to move without killing her, or getting killed yourself.
Of course, Liliana can make her own decisions as well. If she’s too full, she won’t want to fight anymore, and she’ll also pay attention to her health and leave if she’s too injured. Furthermore, if she has a strong enough will, she will train in-between visiting the castle, in order pass the obstacles you set. Getting her fat enough is about manipulating her behavior to do what you want. You can also upgrade these obstacles to be more effective.
Honestly, it’s a bit hard to explain everything that goes into how Liliana acts, but here’s the basic rundown:
Taking damage, and being full makes her want to leave. Furthermore, falling for traps also makes her less motivated to storm the castle that day. However, if you ever want her to continue, gold can be put in chests for her to pick up, increasing her motivation. However, be careful, she can also use that gold to buy things that make her stronger…
Finally, I wanted to go through the various tools you have at your disposal, just 'cause the prototype doesn’t have any explanations as to what things do.
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Fireball/Arrow Trap - Does damage to Liliana if she fails a Intelligence check and a agility check. Check is harder and does more damage at higher levels.
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Large Meal - Liliana will eat this if her willpower is low enough. Makes her fuller. Grants more fullness and harder check at higher levels.
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Enchanted Cake - Liliana instantly gains weight if she eats this. Will based check. Check is easier at higher levels, but weight gained increases drastically.
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Skeleton - Basic damaging enemy. More enemies at high levels.
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Slime - Stuffs Liliana with slime. More enemies at high levels.
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Imp - Makes Liliana gain weight. More enemies at high levels.
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Gold - Motivates Liliana and gives her money.
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Cursed Ring - If she wears it, she’ll get a penalty to her willpower.
And that’s about it. Sorry for the wall of text to explain. It’s becoming a staple of my gain jam entries.
Oh, one final thing. I had almost 0 time to test this for bugs, so SAVE OFTEN. The game is also barely balanced at all. I was, at minimum, able to complete one playthrough before I submitted, so it’s at least possible to beat, and I honestly found it pretty easy. But I’m the dev, so it’s going to be easy for me.
Either way, Hope everyone enjoys!