To both salvage what I can out of Deepest Dish, as well as provide a smaller product before my next big project, I’ve compiled all of the game’s journal entries and endings into a single convenient document.
With this release, I think I can finally put this accursed game out of my mind. It was my first real attempt to use the Godot engine for a complete project, and by god, it shows. As we speak, I’m working on a new Godot game, learning from my mistakes to make something I can be genuinely proud of. Stay tuned, for I’m excited to share what I have in the works.