I have zero game design experience, but I’ve been playing video games for decades and have an idea.
A video game based on The Munchies. A simple side-scroller where you dodge Munchies while working your way towards the exit to freedom.
It’s set in a mansion (hence the title). You can choose a male, female, or nonbinary character (and a full range of skin tones). I imagine 3 or 4 different maps (the main floors, the cellar, the attic, and maybe the roof, and/or the garden where there’s a hedge maze). And you basically run around, dodging Munchies that roam the map.
Some of the Munchies carry food items and if they hit you, you gain a little weight (maybe a calorie meter that gradually goes up with every hit?). Think the first Super Mario Bros, where the Munchies are the Goombas/Koopas/Enemies. And instead of shrinking or dying when they hit you, you accumulate calories from the food they’re carrying. Over time, running into too many Munchies will make your sprite fatter.
As you gain weight, your sprite becomes bigger, slower, and you can’t jump quite as high. But as you fatten, you earn abilities that keep the Munchies at bay; like ground-pounds that shake the map, and burps & farts that act as projectiles or AOE (area of effect) attacks. Maybe even a belly flop or a butt smash or a belly/butt bump.
If enough Munchies gather around the player (the fatter the player is, the more Munchies it’ll take to do this), they can carry you to the kitchen where they sit you down at a table or in front of a fridge. There, you have a mini-game where you have to try and stop yourself from eating. Maybe a rapid button press that slows your arms down the faster you press the buttons. But if you’re too slow or just set the controller down and watch, your character continues to eat unabated.
Throughout the map, there can be health foods and gym equipment to workout and slim down, which makes your sprite smaller, quicker, and able to jump higher, but then you lose the offensive abilities.
You win when you make it to an exit (every map is procedurally generated to keep every run fresh and new. Think Dead Cells).
You lose when you become immobile. Maybe there’s a cutscene that places your character in bed or something. Like an ending static shot showing your character at 1,000 pounds, being fed by or just surrounded by Munchies.
Super simple, but with fun mechanics that feels doable. Anyone with experience in side-scrollers want to get on this? Happy to write the story/dialog/etc.
I really hope to play this someday!!!