Ironically, the car was showing for me in the mall in the latest update, but only because there’s something broken in the turnscript due to renaming some object references of ‘smart car’ to ‘car’.
Fixing this induced the old bug so the problem is definitely located in turnscripts.
e: I think what might be happening is that every time the turnscript is enabled, it automatically moves the smart car to the garage. Since the script is enabled once you leave the mall garage, it immediately vanishes. That needs to be changed so vehicles moving only fires AFTER kyouko gets thrown back to her room.
yeah the car doesn’t like the mall for some reason although i had the green heart issue on day 14 so it must be the numeric number itself that is the issue
After a bit of testing, I think removing other references to vehicles in the turnscript and changing every turnscript instance of MoveObject (Kyouko, Your Room)
to
Moving on, next problem I’ve found is with books. There’s nothing preventing you from constantly paying to borrow the same book (‘Languages around the world’) repeatedly and it doesn’t appear when you sit at the desk, for some odd reason.
e: Another is when you finally get access to Becky: naming a boolean with an apostrophe makes Quest throw a fit, so for it to work properly, so Becky's Clue needs to be renamed accordingly.
I’ll double-check that one in a mo. In the meantime, fixing the typo Masterbedroomaay.isopen still results in Error running script: Error compiling expression 'Masterbedroomaway.isopen': RootExpressionElement: Cannot convert type 'Object' to expression result of 'Boolean'
I think after all this there’s not much left to fix but it’s a big one: if (not GetBoolean(Kyouko, "Fattened Manami")) { is broken in the ritual script which results in manami’s bad end being the only possible outcome and breaking the end altogether.
Okay more bugs to stomp, though I don’t understand why “Cindy” is still being difficult. I’ll try another idea with the vehicles, though I have no clue why the smart car is still appearing.
Okay Removed things from the transcript, fixed Cindy a bit better, fixed the Language book (though not sure how you’re getting multiples of three each time you look at the two bookcases, it’s only meant to go off once), currently checking Manami’s issue.
Unsure if either of these have been reported, I couldn’t see anything with a quick search, but:
It may be an issue with Quest itself but it seems somewhere around Day 12 the game fails to save.
Also for some reason when you have exactly 20 stomach the green heart will refuse to respond which leads to a softlock
That said, this game is really impressive and I can’t wait until the more gamebreaking bugs are squashed. Good work!
Though actually come to think of it, day 13 is whenever Kyouko’s twin bed turned into a full sized bed for me (I’m not sure if the weight gain is predetermined or not). So maybe it could be something to do with that?
Not sure how having an upgraded bed is causing it hopefully, the next update fixes it (to be honest I have no idea how to fix the save function if it’s not the bed).
This is cool so far, but im having a different issue, trying to go through the door on day 18 causes an issue where the game refuses to let me. I forgot the exact text since im also having a save issue, but it was rather crippling since it stopped all my progress.