The Tower of Gluttony [v1.5] - Text-based WG Roguelike

That’s odd, I’ve never seen that before. From some googling it seems most browsers have a localStorage quota of ~5MB, which should be plenty (My endgame saves seem to be around 100KB). Maybe try deleting some old saves or try a different browser?

You’re right, thanks for reporting! I don’t think this changed in the new update, so I reckon this has been broken for a long time. Whoops!

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Love the update!
Pipsqueak should be edible as emergency food

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I’ll try a different browser, but I’m down to only able to have one save, and even then the error is coming up.

Excited to see an update for this game. Continuous development is always something to look forward to, and this project is a lot of fun.

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Released a small patch to fix this.

If the problem persists feel free to send me your save file so I can try investigating further.

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Fun fact about AI chat-bot style games like this one. You can literally tell it to do anything. You don’t have to click the buttons it displays. If you type in the message area that you discover you’re a god, the game makes you into a god. Go hog wild with it.

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I think you might have confused this with something else. This is not an AI chat bot, it is a pre-programmed game.

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Found bugs. If you feed Malvora her first cake, her health with reduce to the 250. And when I feed her cake on her 3rd Weight stage, it didnt heal her.

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Great game! One of the best text adventures I’ve played. I love both the integration of weight gain without it feeling like a punishment or a hinderence. Also it’s relatively quick to get rolling, so no endless menuing to get there.

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Update 1.5

So, what started as a few tweaks to make the game better on mobile devices spiralled into a massive rework of the games UI, which I’m releasing as its own update. I know it may be disappointing that there’s no new content this update, but I have started working on a more content focused update, so stay tuned!

This update also includes some optimizations around save file sizes, which can prevent lag spikes when autosaving on some devices. There are also a few minor bug fixes and quality of life improvements.

Some screenshots of the new UI:



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An update to the ui does a lot for ease of play and how the game looks & feels. I think this is a big upgrade, so I don’t mind no new content.

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I’m not getting any gold from fights.

There’s only a 50% chance of getting gold from fights, and it seems to work when I try. Perhaps you just got unlucky?

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Nice job with the new UI, gives the game a proper “game” feel to it rather than text-adventure. For a game that reminds me a lot of Slay the Spire in the setup, it was a decent challenge to beat but not too difficult. I managed to beat it in one try but I feel like I broke the game a little by taking a steel dagger I got and dumping every caloric cube into upgrading it. Did 11 damage each hit with 6 rolls. Add in investment into accuracy and I was doing 55+ damage each turn with relative ease lol. Pipsqueek was pretty easy to maintain too, though mostly that is because I didn’t need to worry too much about my health with the high DPT weapon. Overall pretty nice, especially considering I originally played the game for the vore tag. WG isn’t even necessarily my thing so it was funny to get invested enough to see things through.

I don’t have any suggestions come to mind immediately for how to improve things beyond just adding more content!
That is… except for the vore side of things. I got the impression that vore content wasn’t really what you set out to do with this project (nor do I know if the vore tag was even put there by you, don’t know how these sites work) so I understand if you want to keep things as they are, but if you are looking for one area to add things to first I would definitely recommend the vore side of things. Having an option to devour some of the more humanoid enemies would be appreciated, especially with the flavor text after the battle reflecting that choice if done by the player. Perhaps wait until the player gets to a certain weight level where their capacity is large enough to unlock it, and if you wanted to add some detail to things you could maybe make a “vore point” tracker that changes some of the flavor text in events to reflect a more vore focused run? Just some thoughts, no worries if the tag applied to this game is leading me to assume too much and this sort of thing is no good for you.

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Thanks for the feedback! I’m glad to hear that you enjoyed the game despite not being into WG. That’s high praise!

You’re right that I didn’t add the vore tag (I assume it was added by a mod due to the fact you can eat the slimes, which is fair enough I guess) and that it’s not my thing. But I’m not opposed to adding optional vore content to the game, as it could fit quite well with the gameplay. Though I’d need assistance from someone into it, because as an outsider it’s hard to know what the descriptions should include, etc.

I might be able to help with that if you want. Like I said, WG alone isn’t necessarily my thing but it isn’t a negative thing either. WG as a result of vore or WG that leads to greater appetites and snowballs into vore is enjoyable for me though so I wouldn’t be opposed to it. I have some ideas for where you could implement things as well.
If you want my help feel free to DM me here or DM a Discord username (I tend to respond faster to things on that app).

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Beat the game with infinite arrows quiver + enchanted bow + agility build: huge damage while nobody can hit you. Ice shards are probably too powerful. Final boss stayed frozen throughout the battle.

I had a lot of fun playing the game, so I hope there will be new content to it someday.

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nice game. looks like the arrow saleswoman is glitched though

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Ah yep, it was glitched. Thanks for reporting! It’s fixed in the new patch

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I remember that there was a debug menu in a previous version, but it seems to be missing in the current 1.5 version. I would like to try out the 1.5 version with the debug menu.