The 1.6 update is finally out! I swear these things always take so much longer than planned, but anyway, here it is:
Character Classes
There are now three characters you can pick from when starting a new game, each with a unique attribute. Each character has a unique set of images and weight descriptions (meaning two new sets from before). Each class also has two sub-class abilities you can choose from around the halfway point of the game.

The Warrior
This is essentially the classic Tower of Gluttony experience. The ‘Mana’ attribute has been renamed to ‘Skill’, and the skills themselves have been recontextualised to make them non-magical. The effects of the skills remain unchanged from before, though.
The Mage
This class has a unique ‘Magic’ attribute, along with a ‘Mana’ resource that regenerates over time. Mana can be spent on spells, as well as a unique class of magical weaponry. These magic weapons work differently to other weapons. Rather than rolling for success / failure, the output of the dice roll is the damage. The higher your Magic level, the faster that mana regenerates, and the maximum you can store increases.
The Archer
This class has a unique ‘Soul Reap’ skill. When you kill enemies you get ‘Soul’, which can be spent on magic that can summon arrows, among other things. The higher the Soul Reap skill, the more Soul you get from enemies.
New Weight Stages
There are now three new weight stages, bringing the maximum weight to 1000lbs! This applies to all three characters.
There’s a new gallery view which can be used to see previously unlocked weight stages, and what the thresholds are for each stage.
Other Additions
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New alchemical crafting system: Find alchemy workbenches within the tower that can be used to craft items. The way this works is left pretty cryptic, so it’s up to you to figure it out. You can find pages from ‘The Alchemist’s Handbook’ throughout the dungeon, which will give clues.
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New secret miniboss with a cool reward
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At the end of your run you can now view a graph showing a bunch of stats over the course of your playthrough.
- (this was originally just a temporary thing I added to help me get data from my test playthroughs, but I thought it was cool so polished it up into an actual feature. Feel free to send screenshots of yours! It’ll help me get a sense of the games balance)
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You can now choose between lbs / kg when starting a new game
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A handful of existing images have been re-generated to improve the quality
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Scientist encounter has been reworked
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Bunch of other tweaks
As always, let me know what you think, and if you run into any bugs!