The Tower of Gluttony [v1.6] - Text-based WG Roguelike

You access the debug menu by clicking the title of the game in the sidebar three times

2 Likes

Tnank you, now can play this game with more fun.

The 1.6 update is finally out! I swear these things always take so much longer than planned, but anyway, here it is:

Character Classes

There are now three characters you can pick from when starting a new game, each with a unique attribute. Each character has a unique set of images and weight descriptions (meaning two new sets from before). Each class also has two sub-class abilities you can choose from around the halfway point of the game.

The Warrior

This is essentially the classic Tower of Gluttony experience. The ‘Mana’ attribute has been renamed to ‘Skill’, and the skills themselves have been recontextualised to make them non-magical. The effects of the skills remain unchanged from before, though.

The Mage

This class has a unique ‘Magic’ attribute, along with a ‘Mana’ resource that regenerates over time. Mana can be spent on spells, as well as a unique class of magical weaponry. These magic weapons work differently to other weapons. Rather than rolling for success / failure, the output of the dice roll is the damage. The higher your Magic level, the faster that mana regenerates, and the maximum you can store increases.

The Archer

This class has a unique ‘Soul Reap’ skill. When you kill enemies you get ‘Soul’, which can be spent on magic that can summon arrows, among other things. The higher the Soul Reap skill, the more Soul you get from enemies.

New Weight Stages

There are now three new weight stages, bringing the maximum weight to 1000lbs! This applies to all three characters.

There’s a new gallery view which can be used to see previously unlocked weight stages, and what the thresholds are for each stage.

Other Additions

  • New alchemical crafting system: Find alchemy workbenches within the tower that can be used to craft items. The way this works is left pretty cryptic, so it’s up to you to figure it out. You can find pages from ‘The Alchemist’s Handbook’ throughout the dungeon, which will give clues.

  • New secret miniboss with a cool reward

  • At the end of your run you can now view a graph showing a bunch of stats over the course of your playthrough.

    • (this was originally just a temporary thing I added to help me get data from my test playthroughs, but I thought it was cool so polished it up into an actual feature. Feel free to send screenshots of yours! It’ll help me get a sense of the games balance)
  • You can now choose between lbs / kg when starting a new game

  • A handful of existing images have been re-generated to improve the quality

  • Scientist encounter has been reworked

  • Bunch of other tweaks


As always, let me know what you think, and if you run into any bugs!

29 Likes

I was just thinking about this game today and then the update dropped as I was browsing itch. Many thanks!

Do you think you would ever make the Imp girl a playable character? I love her design

3 Likes

I’m SO fookin ready to play this banger again.

5 Likes

It’s not something I’ve planned, or even something I’d thought of doing before, but that’s an interesting idea!

2 Likes

By the way, I stumbled across a missing image for the Imp and Feeder Fairy. I wanna say it’s the 4th or 5th stage?

1 Like

Ah, looks like she was fed more than she was supposed to be. I reckon this was because the stun move was used on her final weight stage, which I didn’t account for. Will fix in the next patch.

I made it to floor 25 with the mage, and promptly dealt 1000 damage to the boss without letting her take a single turn by stunning her and hitting her with a scythe repeatedly.

I did not even need to use the infinite MP recovery loop (Blinding Flash to stun, Channel Divinity to instantly regain the 20MP spent, then add passive MP recovery gain until there is enough MP to Blinding Flash and Melee)

Late-game wands (30MP for a 6x10 roll) are vastly inferior to casting blinding flash or magical barrier and using melee attacks instead. The mage would be quite weak if you could not combine magical barrier and a high accuracy stun weapon. Stun and freeze are overpowered status effects in general.

4 Likes

Yeah I tried run with the mage without using debug, and I might say; unstopple stun is op. But the archer is most broken class and that’s one reason: quick shot. Once gets enough souls to make arrow ever battles before final boss.

Oh yes, that was probably absolutely what happened.

As it turns out, a really funny trick you could do with a Mage to fight the Imp and Feeder Fairy pair is spam Blinding Flash + Channel Divinity on the Imp and let the Feeder Fairy do the rest.

Mage is definitely the most OP of the 3 classes.

2 Likes

If you can get. Even with save scam she cant deal enough damage: melee attacks are weaken, bow shots are limited, especially if you dont meet an arrow seller ever on all 30+ (Pardon, 20 and maybe more) floors, like I dont. It took me two restarts to finally berely beat the first boss fight (on archer).

Wow, that infinite MP recovery loop is so obvious that I’m embarrassed not to have considered it! I probably need to do some rebalancing haha.

The MP loop is lowkey what’s keeping the wizard viable at all in the early/mid game.
You’d need to significantly increase both out of combat mana regen and magic damage to maintain viability if you were to remove the loop

2 Likes

Really enjoyed this game overall. As the game goes on however, it gets more and more laggy until each button pressed requires multiple seconds of loading. Is this a me issue or do other people experience this?

I have. Reloading the page fixed it for a while, then it started slowing down again. It seemed to start getting slow around floor 10 or so for me. Maybe it’s a memory issue?

1 Like

Wow this game gets better and better the new classes are fun and change up the game play that makes each playthrough unique also some of the new bosses have a good new gimmicks that add more to the game play the only thing is the UI can be a bit finicky when selecting targets because I have sometime selected the wrong spell but beside that this game is great.

1 Like

I think you may be right. Somehow I posted this on the wrong thread My bad.

1 Like

god, this game is so peak. One thing though though should be a quick fix—for the warrior class, the final weight stage looks significantly smaller than the one before it! if you simply swap the two im sure it will work better!

1 Like

(also, the final weight stage just looks a little bit jank in general)