It’s here. I did an update.
Before i get started a few important things to get out of the way.
This is not compatible with any other currently available mods. And i will not work to make them compatible.
and
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This is a very barebones release. An initial release you might say. Do not complain to me about a lack of content. It’s coming.
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So what is in this mod you ask?
This is a total conversion mod. I have deleted most of the content, and a large portion of the non hardcoded code.
The majority of significant changes are in the background
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Weight gain has been completely reworked, with new body parts added for you to fatten.
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instead of gaining or losing weight or size every hour, it’s done at one hour. this simplifies the math, fixes a long standing bug, and should make most of the game a bit quicker. Lots of people like stuffing, so it’s easier to have a character walk around stuffed all day.
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weight gain is now more mathematically realistic. You eat 3500 calories over what you need for the day, you gain a pound.
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EDIT: There is a certain conceit about the weight gain in the mod - the base weight/size of characters doesn’t change (that’s when fat is at zero all over). Additionally, i assume that the Proxies are eating exactly enough to maintain their weight. In the next release this is only true of their base size and weight and extra fat above that incurs daily calorie requirements.
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I’ve implemented weight gain in a way that everyone’s proportions should be different.
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I’ve added a long requested fluff feature > a descriptive difference between round bellies and double bellies<
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I’ve re done the math that calculates sizes of body parts and added new body parts. Butts, arms, legs, back, and love handles are now all fattenable and described.
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There is no more vomiting. Now when you are too full to eat more, you just cannot eat the item. I haven’t figured out a good way to give guaranteed and immediately noticeable, real time feedback on stomach contents, so you just can’t eat beyond being super stuffed.
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Gameplay changes
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Combat is gone and will not be coming back. I cannot think of a way to implement it in a way that is desirable to interact with, isn’t amazingly convoluted, and/or fits with the new theme.
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I want there to be less spam clicking, so I’m trying to handle jobs in larger time blocks.
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While currency is still called coins for hardcoded reasons, I’ve rebalanced it to around somewhere like the American dollar.
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There are currently only two ways to make money - a job picking mushrooms at an agricultural startup and an open poll at a stripper place.
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there are a bunch of places to buy new foods
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One of my goals is to have a sort of house upgrade meta game to give you an incentive to make and spend money. Right now this only manifests as the ability to buy a scale and measuring tape at the supermarket.
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I have a help function right as you upload your mind to proxies. It gives a little run down of some of the mechanics. But it also contains and options menu
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I plan on having difficulty options included in the game. Right now I have two - a base wage setting, and a calorie multiplier.
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I intend to the jobs to give money based on a multiplier of the base wage in the game. you can set this base wage to be higher or lower.
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the calorie multiplier multiplies the calories in food by the chosen multiplier.
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I have remade the world and setting.
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The setting is now a Sci-Fi instead of post apocalyptic fantasy. Its set 20 years in the future of an alternate universe earth where things are a lot better generally. It is the same setting as my story series, but 20 years in the future: Kelri's Gain Part 1: Get Stuffed by Juxtaterrestrial on DeviantArt
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The general premise is the same you the player have died and have to upload you mind to another person. Instead this time, it’s all Sci-Fi. Somehow a recording of your brain was saved before you died years ago. A researcher is using you as a project on how to take care of digitally uploaded minds. The premise is that to stay sane you need to upload you mind to hardware in someone’s head to experience real authentic human sensations. hence the management elements.
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The engine’s mechanics are reframed. Your proxies are willing participants who are paid for their involvement. No more talk of masters or questionably consensual sexual relations. While I don’t expand on it yet, i figure the people have signed up for the opportunity to experience truly unique things and so are willing to engage in sexual and body modification type things.
-The whole map is different. It’s pretty big. Its largely only decorative, with even some stub text remaining. But I wanted to create a whole map from the start so the city didn’t develop by just gloming parts as updates required. -
On the whole, I’ve tried to make sure the writing is concise and reasonable interesting. If you find any spelling or grammar issues let me know and I’ll fix them.
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The following systems are no longer present, pending ground up remake.
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Sex: When i remake sex i want it to be a two way affair instead of you just pleasing the other person.
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Feeding: With all the system changes I’m making, this will need to be remade.
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Pregnancy. The code is still there, but since there is no sex, there is no babies.
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Lactation: the code is still there, just not utilized yet.
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Personality: The proxies do not talk at all yet. I have big plans to make that cool.
you can read about my plans, my reasoning, and in pending updates here: Juxtaterrestrial's Total Belly Conversion Mod Devblog (v1-1-0 and earlier) - #62 by Juxtaterrestrial
Patrons got this update last month: Juxtaterrestrial is creating Belly focused fetish text | Patreon
This is meant to work with version 0.985e of Fetishmaster. Get it here: Text hentai game Fetish Master: Download normal version
Get the update here: Total Conversion Belly Mod by Juxtaterrestrial v1-0-0
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