I’ve been a huge fans of classic rogues ever since middle school and I’ve spent many hours playing them. But, in my three years on this forum, I have never seen a traditional rogue.
Has anyone ever thought about making a traditional tile based rogue like? Other than E-Roguelike by @captainstupids and a brief post about Cataclysm Dark Days Ahead (my favorite). I haven’t seen any other games in this genre.
I can think of some problems that could seriously halt development like
How to have a entity occupy multiple tiles (big problem in these games) to properly display size.
Most games being custom engine. Some engines like unity and godot are receptive to rogue’s but can be limiting without custom programming.
How does weight gain actually affect the game itself and connect to the mechanics?
Most rogues are a labor of love and we all lack time and energy in this day and age. (sad but true.)
Is custom art going to be used or is ASCII tiles going to be used?
I would like other people’s opinions about the problems and benefits you could see with traditional tile based rogue likes and potential ways to offset this.