Thank you! This sort of comment means a lot to me. Also, thanks for the detailed response! I’ll kind of touch on a few things:
This is actually in game already. He’ll start niggling you about your weight eventually, and then you’ve a number of choices. Obviously the game leads you in to romance with Steve as he’s the first potential partner you meet and sets you up for the different world view of those two.
I’ve ideas for locations that are not (directly) food related. A clothing store is on the hit list (mentioned in passing in Steve’s tour). A Community Centre is a great idea: I wanted somewhere to pin a lot of infrequent events to, but had only really come up with the idea of a church, and that wouldn’t easily fit with the PC’s background, and had was also somewhere I didn’t want to go as it could be controversial.
I did start looking into this, but it isn’t exposed in the text anywhere; the game is silently tracking Sofia’s weight though…
Thank you! I honestly wasn’t expecting these responses.
Thank you again. I was aiming for something that wasn’t overtly fetishy, but where it sort of fell out of the situation and the characters.
There’s a number of factors here. In anticipation of eventually having art I needed to limit the number of stages (ie. the number of variants of the PC that would have to be drawn for each scene). The earlier stages are closer together, as things would be more visible initially. Later stages are further apart, and that probably won’t change. At the moment many things are tied to this notional graphical weight stage, but intermediate text changes can happen; their are already some.
As the PC’s capacity and greed increase you can gain faster, but right now the week-day events leave limited opportunity. The plan would be for that to change such that you could advance through those stages faster (like the greed-based double-main in the bar). I don’t have a concrete idea what that would look like yet though.