This is a “visual novel” without any visuals (though I’d not call it a novel!) though actually more of a life-sim style. You play as a human female, and it explores weight gain, dieting, pressures, feeding, relationships.
- Female protagonist
- Slow burn weight gain/loss (gain not inevitable)
- Adapts to the way you play your character
- Possible F/F and F/M romance paths
- Break-ups and make ups
- Veils for intimate scenes
- A lot of eating
- Near immobility
- Some minor health concerns
- Getting stuck
- Tight clothing
Important: It is highly recommended to start a new game with v0.15. While effort has been made to preserve compatibility back to v0.10 some necessary restructuring may lead to some save games being incompatible, leading to exceptions that cannot be ignored. In any case you will miss out on early events and achievements if you continue an old game.
Download: [Morganism, achievements, lake, swings/slides, warehouse, 220k words, 2023-05-13]
(version 0.15.5 2023-06-15 - fixes exceptions, soft locks, achievements, food menus)
Tramp v0.15 pc/linux
Tramp v0.15 mac
Note: Please ensure that your game show version 0.15.5 on the Start and About screens. If not please download the new version above.
Tramp v0.14 [veils, Nicola, Reg, phone Steve, Sofia bedtime, Lacy tipping, bar menu, 2022-07-01]
Tramp v0.13 [clothes shop & Alicia, sunbathing, alternate Steve paths, new LRU picker, tuning, more events, save updating, 2022-02-27]
Tramp v0.12 [new food menus, woods, play area, metric stats toggle, tuning, more dialog, 2022-01-23]
Tramp v0.11 [fix time bug, screen resizeable, debug menu, add fountain, 2021-11-15]
Tramp v0.1 [updated to fix excess debug 2021-11-04]
- Download the .zip (Note: some antivirus false-flag renpy games)
- Unpack the .zip with a real archive tool (eg. 7zip) and US/EU locale. Do not navigate into the zip with file explorer.
- Run Tramp.exe
How did this happen? While I was too ill to concentrate on the technical complexities of Yaffaif and was watching YouTube a lot, I thought to mess around with Python. And, to me, the obvious thing was to learn a bit more RenPy too: create a main loop, do a few classes, link it with a bit of story. However, the characters got away from me a bit to the tune of 45,000 words (v0.1), and it became more than just a technical exercise I’d originally intended.
The game isn’t archived, so feel free to look around the source. There’s a debugger built in you can choose to enable at the start of the story for debug/cheating and so on. One thing’s for sure: I didn’t appreciate before this how hard it is to test RenPy stories. There’s support for debugging in the engine, but nothing for testing.
Tramp is a back-burner project for when I need to step back from things, so don’t epect frequent updates. I would like to do some art for it at some point.
Let me know what you think please. Meanwhile it’s back to Yaffaif and the joy of actually having unit tests that tell me when I’ve fubared something that was working.