Hello, people. I introduced myself not too long ago and i said i was working on a game, inspired by the many awesome games that are here. To be honest , i was not confident
on my own skills and in many ocassions i thought about just drop the project all togheter. But as time went on, i was enjoying more the whole developing process.
Synopsis: A young woman is found gravely injured by a kind scientist who saved her life by turning her into an human/slime hybrid. Despite that her life was saved , she still suffered from amnesia from the incident and is not fond with her new form ,even if she gets abilites by eating and increasing her size. She journeys on a quest to both recover her memories and to restore her original form, meeting new friends and allies and also facing dangerous and bizarre situations that will question her motivations and thinking on her “new life”.
The game will mainly contain weight gaining and stuffing, while also mantaining a traditional RPG style of gameplay. You can increase the weight of the characters and in turn use it for powerful skills in battle,with weight of the characters divided into 4 stages(slim, overweight, fat and very fat). The game has a linear storyline, divided in chapters ,though some mid-chapters will be added to expand it.
Some screenshots of the current version of the game:
The main character in her 2nd stage:
Sizes of the first 2 main characters:
There is one issue,however ,that i’m facing and that is , if you notice the title , is in Spanish (my native language). I didn’t consider that i was making it in Spanish but i’m a little too far in development to change it now, because some of the story involves some jokes and comments that are based on spanish-speaking cultures. I plan on making an english version after the game is finished. But if the language proves to be too much of an issue, then i’ll see how to overcome it.
Being my first tackle at game developing i hope i can provide a good experience to you all.
Thanks for reading.
Changelog:
-Version 0.0.5 - Initial public release.
-Version 0.0.6:
There is a lot of fixes, but i’ll write the most important ones and the changes.
Summary
- Fixed the dialogue with the blacksmith’s daughter.
- Fixed the last part of Laura’s quest.
- Fixed a bug with Mayor Gonzales that would freeze the game.
- Multiple typos and dialogue errors fixed.
- Most enemies’s stats were adjusted and some new attacks were added for some.
- Added Ilia’s quest
- Re-added Cooking (this was in previous builds but i disable it and changed to be unlocked while helping Ilia to better fit the game’s story).
- Changed how enemy encounters work in Bosque Espeso.
- Changed some of Xiera’s spells to better fit with the current chapter.
- Fixed the lootable items in the temple.
-Version 0.0.8:
Summary
There are some changes and a lot of additions, i’m still finishing the rest but also adding and changing some stuff. Being the first chapter, i’m trying to make it a good first impression for players.
- Initial part of the bandit’s quest has been added
- Added some sfx for scenes and changed some.
- The width of the screen has been increased and the journal has been adjusted
- Some text have been fixed, changed or added and some grammatical errors have also been fixed.
- The main characters portraits now change depending on their current health and weight
- New icons for some items and foods
- Added new music when entering Pueblo Arveja for the first time.
- El legumbre’s bar now works properly (in before was a little broken, so now after completing their quest, you can go to the bar and order a breakfast for free, this will give the party 25 PE)
- Added minigame “Concurso de cerveza” (Beer contest).
- A new skill for Reiko and Xiera.
- Some item’s stats were adjusted and fixed.
- Reiko’s Bloqueo corporal (Body block) now properly redirects attacks to her.
-Version 0.1.0:
Summary
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A new title screen has been added, done by me.
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Added a pre-title screen that acts as a warning for the player, you can choose to continue or exit the game.
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After beating Sonia, the story continues with 2 more main quest.
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2 new side-quest are available after you complete the bandit quest and one has WG content.
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Some few balance changes has been done to the game, (i still need to iron out this part).
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Fixed a bug that woud freeze the game while doing the “Hammer is real” quest.
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Many dialouges and cutscene have been changed to better acomodate the story.
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Genesis (the lady of the lake) has a new sprite and icon for dialogues.
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Credits have been added to the end of the chapter, rather than just take you directly to the title screen.
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You can access some debug functions by interacting with the machine near Reiko’s stretcher in the scientist’s lab, you can test and play with the higher fat sizes of the characters and test Reiko’s devour skill. Consider that the cutscenes and parts of the game aren’t made for these functions and the game may behave weirdly.
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Reiko no longer has the skill “bare knuckle” and Xiera’s calm mind has been changed to “focus” and now properly buffs her magic damage by 25%.
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New icons for their skills have been added.
-Version 0.2.0
Summary
- Changes to the story and script have been done to better fit the narrative.
- New artwork and images done by Raz0rm2nded.
- Removed the disclaimer pre-title screen due to some bugs with the current version of the plugin (unfortunately).
- Characters no longer level up, instead you get stats increase and skills through the skill tree system. To unlock skills and extra stats you need “Sana apples” that can be obtained through completing quest currently. In the future you’ll be able to obtain Sana apples through more ways.
- Reiko now learns body block when entering the abandoned temple for the first time. It stills redirects attacks to her, but no longer gives bonus defenses.
- Reiko now only has one offensive skill that can be learned through the skill tree, which is “Extreme action : Slap”, a powerful move that has a high cost.
- Xiera now has by default “Mage’s armor”, an skill that gives her bonus defenses.
- Xiera can now learn “Focus” only through the skill tree.
- Xiera’s “Strong Burp” has been adjusted, has an slight chance of missing and has a higher cost, but it stil deals damage based on her current max weight.
- Items across the board have been adjusted for the new system.
- Enemies stats have been adjusted across the board.
- (Undocumented in previous versions). When resting at max weight, the characters will lose the buffs and debuffs of being overweight.
- Crows can appear in Espeso Forest, they have low health but are fast.
- Npcs that give sidequests will have on their heads an exclamation point to indicate it. (I’ve been thinking on using other methods for this).
- While in the bathroom of the scientist’s house, you can make Reiko and Xiera check themselves in the mirror by interacting with it. It will show a full body shot of them in their current weight and what they are thinking at the moment. (There will be more places where you can do this, obviously).
- Added a new mechanic: Mining. While traversing the dark cave, you can obtain a pickaxe that allows you to destroy certain rocks, clearing paths and you have a chance to find extra items after breaking them.
- The dark cave now has a moving box puzzle. If you somehow get stuck, you can use a lever that will reset the position of the boxes.
- Some scenes now have images to better represent them.
- Added chapter transitions.
- Many, many bugfixes have been implented.
- Most locations have been adjusted on how they look for better consistency.
I had some issues when exporting the game, so the file size is bigger. I’ll adress this later.
-Version 0.2.0. b /c
Summary
- Reduced file size.
- Removed misc files.
Link (current version)
Una nueva vida version 0.2.0 c ES