Play in Browser
This demo is fully playable in your browser at this link → itch.io. Experience the logic firsthand—from the ingredient-based cooking minigame to the strategic placement of food bowls.
The Game
A simulation-driven care game where personality dictates behavior.
This is a technical showcase of a Utility AI (i.e. what The Sims uses for AI) system built in Godot 4.6. While currently wrapped in a Pokémon skin, the core of the game is about managing creatures with distinct traits and emergent behaviors.
What’s in the Build?
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Dynamic Decision Making: Watch as they choose between wandering or competing for resources, more will be added as development continues.
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The Glutton Trait: Some creatures have “Commitment” modifiers, meaning they won’t stop a task (like eating) until it’s done, regardless of their hunger caps.
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The Bully Trait: Some Pokémon will stop others from eating when they are around.
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Cooking & Placement: A timing-based minigame to prepare berry dishes. Place them strategically within the navigation zones so your Pokémon can reach them.
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Smart Navigation: Creatures dynamically search for the best resources placed by the player, prioritizing their favorite flavors while calculating the most efficient path.
What’s NOT in the Build?
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Dynamic Events: Good relationships with different pokemon will lead to unique events (possibly narrative) that bring out opportunities for gameplay/art showcases.
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Your Art:
I’m currently using lifeless sprites due to me being incapable of doing any form of art. -
A storyline: Still debating on this since I’m not too good at writing, but would love to have more pokemon join/leave to explore the relationships between them.
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Your Ideas: They are not in it yet! What are you waiting for?
Artist & Theme Collaboration
The Pokémon theme was chosen because it fits the “creature care” mechanics I had in mind. However, I am not strictly tied to the Pokémon IP. If you are an artist with a strong vision for a different theme I am very open to pivoting the art style and setting to match an original aesthetic, provided I like it and it fits the “management and care” gameplay loop.
I am looking for one or more partners to help bring this world to life. If you’re interested in collaborating on a cozy project, let’s talk!
I would like to keep the game free with open donations that I will gladly share with artists, but it’s definitely not a paid job (as stated in the title).
EDIT: Realized I forgot to mention since I thought it would be obvious, this game is gonna be themed on weight gain, I’m not against vore/some other themes either, but of course, that requires art which I’m not able to provide, so artist preference and skills will be the deciding factor.