‘You, Trisha, have been invited out to dinner by your long time social rival and Can’t-Be-Air-Quoted-Enough-“Friend” Jasmine. Despite some misgivings you agree to meet up, not really aware that the get together is destined to set both of your lives onto very different tracks.’
https://jakyea.itch.io/unstable-frienemies
Thank you to all the folks who helped me root out typos and bugs, and who pointed out some low-hanging-fruit I had missed in the pre-Version-One-Point-Something release! (You get callouts in the “About” / Credits in game now - I’m sorry if I missed anyone!)
While I’ll keep an eye out for any bugs anyone mentions here (or on the itch page), I’m happy with where this story has landed, and I’m unlikely to make any significant changes to it going forward. Since v0.9.4 some typos were corrected, a new background image added, and the route to one of the more difficult endings to achieve is spelled out a little clearer in the hint system. Having resolved those issues, I think it’s finally Done.
“Unstable Frienemies” is a branching visual novel with life simulation elements, built using Ren’py. It runs roughly half an hour to an hour per session, start to finish, and has eight different endings. There are downloads for Mac, Windows, and Linux, as well as an in-browser version that runs straight from the Itch page. The $5 “Supporter Edition” is available too, the only difference being the inclusion of some in-game cheats that let you tear causality to shreds.
CWs for terrible people, significant weight gain, dehumanization (potentially), stable diffusion images, and drug use (potentially).