Untitled Farming Game

For most characters there’s 11, in the portraits there’s more like 3-4, depending on the character.

So I suppose that applies to the player aswell(?)
I lost the count of the levels but they didn’t seem 11 levels, do you have a pic of the last one? I’ve been spending lots of money on food and didn’t see a single result, I just want to know if I’m wasting it or not.

There’s definitely 11, I’m counting the starting weight as one of the levels though.

Damn, must’ve lost the count. Ya got a pic of the last level tho? Just to be sure so I don’t waste more money.

I am having trouble figuring out where to get seeds to start the game. Am I just stupid, I don’t have any money so I can’t buy seeds. Am I just missing something?

The dog dude next to the diner is giving Rotato seeds away for free. Use them as your starter seeds.

Here’s the last weight level, I might have to put in something numerical to determine weight eventually.

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Big update for this one! I added some more appearance options to the wardrobe, each one only has one option other than “none”, (you have to use the avian head for the head pattern) but that’s so I didn’t have to make as much just to test out the code. As a side effect of adding more options though, there is now an additional set of data to save/load, which means that V2 saves won’t carry over to this version.

I’ve also added in a short questline for Quinn and her orchard south of her mansion. A quick tip for trees, shaking the same one over and over again won’t do anything, you have to come back after a bit for the same tree to do anything.

Link to Download

  • gave player $20 to start out with
  • flora colors now change with the seasons
  • streamlined day/night visual changes on the backend
  • wardrobe menu now has scrolling for options
  • added head pattern options
  • added body pattern options
  • trees in the orchard now have a chance to drop gapples in the summer/fall
  • made a small quest to do for Quinn to find out a recipe and unlock giving her gifts

EDIT:

Bug with the time, fixed now.

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I don’t think starting over would be too bad, It’ll give us chance to make sure everything works again. That said, having our save-games invalidated everytime there are cosmetic additions might cause problems later down the line.

Luckily it’s not every addition, just when a whole new category is added. That being said, I don’t think I’m going to be adding another one for quite some time, as the only additions I can think of would be shoes/socks, which would be more effort than they’re worth in my opinion, and more head cosmetics, which I don’t want to do since there are already 2 layers that have to work with each other there and adding more makes it even more difficult.

The new character who lives in the mansion says for me to talk to them again in the summer, but it seems I can’t progress past the first of spring. Every time I go to bed, It’s just spring again. I think sleeping causes days to not pass for some reason.

Edit: Waiting for the hours to tick over doesn’t work either, and now I’m stuck in a tree. If we are going to be interacting with trees more often, maybe an “unsticking” option would be prudent.

Excellent catch, I’ve fixed the time so days/seasons can actually pass.

Link to Download

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I got this slightly esoteric error when I tried to adjust the game audio:

___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object menu:

Variable menu.test1(100955, -2147483648) not set before reading it.
at gml_Object_menu_Step_0
############################################################################################
gml_Object_menu_Step_0 (line -1)

I suppose that was because this game is a work in progress and all the hooks aren’t in yet for this sort of thing.

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Ah yeah, I didn’t switch out the sounds assets when I got rid of all the test sounds. I should probably get around to doing a little more sound design so things don’t feel so empty, even if it’s just placeholder stuff.

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How many recipes are there in total?

Right now there are four recipes, three of them are for items you can get from Noah and are there from when I was first testing out the mechanic; four meatroots makes a skewer, one rotato makes a baked rotato, and two crabbages with two bumpkins makes a crabbage roll. I might remove some of these in the future so there isn’t as much redundancy between shops and cooking. The last recipe can be found out by doing Quinn’s questline in the summer/fall. And there’s goop, but that doesn’t technically count as a recipe since it’s made by putting in anything else.

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Hey, it looks like loading a save resets the day counter.

V3.0.2

  • saving/loading no longer resets days/seasons/hours
  • adjusting audio settings no longer crashes game
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Y’know, as I was posting I forgot to mention the reason why I wanted to turn the volume down in the first place. In particular the saving sound is so extremely loud that I have to turn my headphones down so it doesn’t make me jump.

Is there a way to recover saves?
I farmed a lot of money in the previous version