Welp, I’ve moved on from my old platformer and off of stencyl completely, and am now using gamemaker. I gotta say, there was a ton of stuff I was doing wrong, and I am so glad I not only made the switch, but actually followed some tutorials this time around.
This is a super rough build with a lot of placeholder assets at the moment, but a good chunk of the systems are in place right now. Right now my next goal is to get a shop system implemented. There’s still a ton of stuff I want to finish up before I even start on quests/dialogue though, and a ton of spritework I want to eventually include. Right now there aren’t any different outfits, but I do have systems in place to customize shirts and pants. However! You can currently change the head to a couple different options, as well as things like horns and ears. Hair is technically there as well, but it needs tweaking.
Like I said, this is a rough build, so the keybinds aren’t too good at the moment. Standard WASD for movement, E for talking/harvesting/picking up crops, and P to enter planting mode. You can reconfigure all of those except for planting mode by going to the pause menu with ESC.
Now there is also a debug mode you can use by pressing zero, and there are plenty of keys on the keyboard that do stuff once you enable that, the only non-obvious one being G to go to the next day. Don’t hold down the zero key with other keys though, that does stuff like restarting and closing the game.
Saving isn’t implemented yet, but there isn’t any reason to have it at the moment.
Feel free to comment with any suggestions. Not bugs though, since I’m most likely already working on the big ones.
EDIT: There is no longer a debug mode, and bug reporting is greatly appreciated. Tutorials are available by talking to the slug man.