New year, new game! Well, kinda. I’ve been working on a near total revamp of my untitled farming game, and I think it’s in a state where I can start showing it to more people now.
Besides a lot of backend stuff that was driving me mad, I’ve updated a few more noticeable things as well, such as:
-an actual name!
-new map
-no more real-time, the day continues until you go to bed, so the game can progress at whatever pace you like
-an energy and fullness system
-pretty much all menus have been changed to mouse controls
-shops/planting crops have been streamlined with the aforementioned mouse controls
-gifting is now available to all NPCs all the time (well once a day, but it’s not dialogue based anymore)
-new save system that should hopefully make it so I can add new quests/events and npcs without breaking people’s saves
This is still big WIP, but I feel like the whole thing is in a much better state than the untitled farming game, and is basically a whole different project even though all the assets are the same.
Bug reports are greatly appreciated, but to save time here’s a couple suggestions/features people are probably going to mention.
There will be more quests/events added as well, specific ideas for quests or events are welcome!
For the foreseeable future I will not be adding any more weight levels for the player (and by extension NPCs while they walk around) since each weight level is a couple hundred sprites I have to draw.
In that same vein adding in new clothes/body patterns is going to be super duper low on the priority list. New head stuff is a more likely though since the amount of work to add one of those is much lower.
I will not be adding any sort of debug/cheat mode that affects weight levels, time, events, or any NPCs. There’s just too many things that I would have to put in to make such a feature work smoothly, and I don’t want to have to address a bunch of “bugs” from that. If you really want to make things go faster just edit your save file to give you a million dollars or something, but if you do end up editing your save file please don’t submit bug reports from that file.
Changelog
-----V0.2.0
-weight for player and npcs now properly display after transition
-closing a shop while bought items are held in mouse now transfers items into inventory (if there is room)
-fixed npc positions not loading correctly on file load
-added a questline for quinn
-npcs with quests now have max weight dependent on quest progression
-added a start menu that lets you select a starting name and appearance
-save files now display the player’s name instead of slot number
-added a line for Frank explaining how to gift items
-streamlined determining player facing
-added fishing, and dialogue for Carlile to get fishing rod
-added notifications when you pick items up
-----V0.2.1
-forage manager no longer crashes game when saving inside a building
-updated portrait sprites
-Beatrice is now growing crops in her plot (no you can’t take them)
-----V0.2.2
-game no longer crashes when closing a shop while holding an item that you bought
-closing your inventory while in a shop also closes the shop textbox
-item added notification now only on forage objects
-crops now properly destroyed when loading a file
-beach collision fixed
-energy/fullness now saved/loaded (will default to zero if file from previous version is loaded)
-game no longer crashes when opening shop after using last item in inventory
-----V0.3.0
-fixed the collision of the orchard signpost
-all forage/fishing now costs energy, but will always give an item
-doubled energy requirement for planting crops
-removed energy requirement for harvesting crops
-items bought from shops can no longer override items in inventory
-widened player bedroom slightly
-added cooking to all stoves
-fixed disappearing cliffs
-slightly buffed crop sell prices
-Quinn’s quest now has a recipe reward at a certain number of gapples
-Frank now has an explanation for cooking and a recipe
-nerfed the baked rotato a bit
-----V0.3.1
-planting no longer crashes game
-fixed Noah’s shop having more prices than items
-fixed fishing taking energy twice
-got rid of the “nothing” item in the kitchen if you have no recipes (would crash the game if you clicked on it)
-kitchen now closes if you pause the game
-----V0.3.2
-adding an item while inventory is full no longer crashes game
-crop planting region fixed
-wardrobe closes when pausing
-body color no longer resets to white when opening wardrobe
-gapple trees now drop gapples during fall correctly
-----V0.3.3
-reconfigured how item description text gets written to try and prevent crashes when talking to shop keepers (haven’t been able to recreate this one on my end so it might not be fixed)
-fixed collision box not updating properly/at the same time as the sprite, should prevent getting stuck in the wardrobe
-calorie counts now broken into “none”, “low”, “medium”, and “high” instead of specific values, effects on weight are consistent between different calorie levels
-calorie levels carry over to NPC gifts (given that it’s something they like), some NPCs do have different calorie requirements to get to different weight stages though (Carlile is a little faster since he starts at a higher base weight, and Roberta gains 10% faster since you see her less right now)
-salt now obtainable by shaking rocks
-new recipe and unlock quest for Carlile
-----V0.3.4
-fixed crash on starting new game
-----V0.3.5
-redid the backend for dialogue so now making new dialogue isn’t such a slog
-fixed not being able to fish while looking down at higher weights
-fixed beak pattern misalignment at higher weight stages
-added days of the week, GUI widened to accomodate this
-seasons are now one day longer to make each season 3 weeks long
-Roberta now works three days a week instead of every 4 days (Tu,Th,Su)
-----V0.3.6
-fixed several issues with textboxes