Long time lurker here, this is easily one of the most promising games on the site. I love the idea of being able to fatten anyone and everyone you meet. I am curious about a few things though. Is there any way to fatten your neighbor or enter her plot? Are you interested in other gameplay mechanics, like fishing, to help pass the time? The main issue with the game IMO is a lack of active playtime, despite the great farming mechanics.
Right now I havenāt put in any way to enter Beatriceās plot, I do plan on making a way though. Iām not sure about what time-passing mechanics I would add in right now, since at the moment I want to focus on getting the town fleshed out and adding some events throughout at least one year (which is only 120 days, not an actual year).
uh⦠idk how change of seed to plant
you use scroll wheel to change seed
””Thanks you so much!!
This time around Iāve added a lot of new areas. Nothing to do in them yet, but laying out a map of areas I want to be in the game (and space for more stuff) is helping me determine what to work on. Iāve also changed my mind about the whole self feeding thing, and jerry-rigged the gift system so you can eat, with the side effect of your table talking to you. This does mean that gain is waaaaay slower though, so I think Iām going to dive into making saving work finally.
- added a final-ish map layout
- added a table for meals
- got rid of megan
EDIT: Did some quick bug fixes to stop the big crashes.
the game crashed when I talked to Sal and got the rotato. also when talking to the table I could still walk around
edit: when entering Beatrices house it crashes as well
crash report
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_textbox:
ds_grid_set argument 3 incorrect type (array) expecting a Number (YYGI32)
at gml_Script_add_inv_item
############################################################################################
stack frame is
gml_Script_add_inv_item (line -1)
gml_Script_script_execute_alt
gml_Object_obj_textbox_Other_12
called from - gml_Object_obj_textbox_Step_0 (line -1) -
###########
Beatrices house
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_collision:
Variable obj_transition.rm_3(100333, -2147483648) not set before reading it.
at gml_RoomCC_rm_home_beatrice_0_Create
############################################################################################
stack frame is
gml_RoomCC_rm_home_beatrice_0_Create (line -1)
Crashed when hitting the ESC key to get out of the tableās āpick a foodā menu, too.
Tried twice, got the same error both times. I can nab the crash report if you need me to.
Fixed the rotato crash, and made it so you cannot enter Beatriceās house since that area isnāt done yet.
Fixed it so nothing is a viable meal choice.
the game crashed when I entered the plant mode after getting the rotato seeds
crash report
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object crops:
ds_grid_get argument 3 incorrect type (array) expecting a Number (YYGI32)
at gml_Object_crops_Draw_64
############################################################################################
stack frame is
gml_Object_crops_Draw_64 (line -1)
Currently working on filling out the map so itās not so empty, which right now includes adding some NPCs. Right now I have two characters without names or species, so I figured Iād put some feelers out here to see if people had any suggestions. Any thoughts?
Do you have anything written for these charactersā roles or personalities?
As of right now, nope. Not much of a writer myself, it takes me ages to come up with anything.
Is the debug mode in?
Debug mode is not accessible in regular play at the moment. Youāll have to actually play the game to the see the sprites.
Overall, itās pretty enjoyable to play. My only commentary so far is that the controls are a bit uncomfortable to use. Using the space bar instead of/as well as the āeā key to interact would be helpful. Having āescapeā or āxā close out of a given menu would also be nice. Also, using the arrow keys to navigate instead of only wasd.
Edit: I finally noticed that settings are a thing you can use. For the most part, my bad.
I think that a good idea is just to make a variety of characters. Given the character range you can make through the selection options, it makes sense you would use a wide breath of character types.
Iād imagine one of every species would be a good idea.
Alrighty, did a bit more fleshing out of the town, and added the super important dialogue manager. Now I can change around anyoneās dialogue based on literally anything to anything instead of being tied to switching out individual lines based on weight. Still working on getting a proper save system, but this is a huge step in that direction since it essentially doubles as a quest/progress tracker.
- added dialogue manager
- gave every building an interior
- added Carlile the fisherman and his hut
- added trees and fences you can walk behind
- fixed the bridge and river corner sprites
- added another horn and hair type
- added mansion
As usual Iāll be on for a couple hours for hotfixes to any major bugs.
(and yes, I do know about the blue square)
In the large house (not the mansion) there is a dresser on the second floor. The hit box for the dresser is to the right of the drawing of the dresser.
Also, Sal seems to wander a lot more often and a lot more further than necessary.
When two trees overlap slightly, the character moving near or around them can cause them to flip which oneās sprite is on top of the other.
One of the houses, the one one the northeast side of town thatās next to another house, has a blue square in its interior. (Ah, I only now noticed the fact that you mentioned the blue square after I posted. Sorry.)