Uses of stats?

Sorry, im a bit new to the game (but i have been learnng it quickly) but one thing that puzzles me is how all the stats work. unless im mistaken, which i probably am, some stats dont really have an intended purpose.
Strength and Intellect are obvious, as i read earlier, with one boosting physical damage and the other boosting spells. They also effect things in the world, naturally.
Vitality is HP, and Willpower is ‘final damage’ as well as resisting things like the banquet table.
but Dexterity and Agility elude me. I read that Dexterity boosts bows, but they are so hard to come by in the first place it seems almost unnecessary. and Agility? i assume attack priority, but thats up for debate.

can someone explain in-depth?

Cryptic covered this in one of the patch note threads, but it’s a bit hard to find unless you already know it’s there. Here’s what was written!

[quote=“Cryptic, post:3, topic:920”]Primary Stats:

[ul][li]Strength - 2 per 1 physical damage, also reduces immobility effect from being overweight[/li]
[li]Intelligence - 2 per 1 magic damage, 3 per 1 magic defence[/li]
[li]Agility - 2 per reduction on your wait time between attacks, 1 per 2 evasion, 1 per 2 flee resistance, 1 per 2 flee rate[/li]
[li]Vitality - 2 per 1 hp, 3 per 1 physical defence[/li]
[li]Willpower - 4 per additional damage, 1 per status effect success rate, 1 per 2 status effect resistance[/li]
[li]Dexterity - 1 per 2 accuracy, 1 per 2 crit rate, 1 per crit resistance[/li][/ul]

Secondary Stats (can be increased thru stats or directly thru skills/equips):

[ul][li]Max HP[/li]
[li]Physical Damage - damage dealt by physcial weapons and skills[/li]
[li]Physical Defence - directly reduces physical damage taken[/li]
[li]Magic Damage - damage dealt by magic weapons and skills[/li]
[li]Magic Defence - directly reduces magic damage taken[/li]
[li]Additional Damage - RNG final damage that is not affected by skill multipliers, but is affected by crit modifiers[/li]
[li]Accuracy - base 100%[/li]
[li]Evasion - base 0%[/li]
[li]Block Rate - base 0% unless you have shield, then its 5%[/li]
[li]Pierce Rate - chance of resisting an enemy block[/li]
[li]Block Reduction - Base x0.5[/li]
[li]Crit Rate[/li]
[li]Crit Resistance[/li]
[li]Crit Damage - Base x1.5[/li]
[li]Status Effect Rate[/li]
[li]Status Effect Resistance[/li]
[li]Flee Rate[/li]
[li]Flee Resistance[/li]
[li]Wait Time - base 250, increases/decreases according to gear worn (heavier gear adds more) and skills used, greatly increased by immobility rate[/li]
[li]Immobility Rate - based on your BMI[/li]
[li]Immobility Resistance[/li][/ul]

Level up rewards:
+1 hp, +1 additional damage[/quote]

[quote=“happytpr, post:2, topic:1192”]Cryptic covered this in one of the patch note threads, but it’s a bit hard to find unless you already know it’s there. Here’s what was written!

[quote=“Cryptic, post:3, topic:920”]Primary Stats:

[ul][li]Strength - 2 per 1 physical damage, also reduces immobility effect from being overweight[/li]
[li]Intelligence - 2 per 1 magic damage, 3 per 1 magic defence[/li]
[li]Agility - 2 per reduction on your wait time between attacks, 1 per 2 evasion, 1 per 2 flee resistance, 1 per 2 flee rate[/li]
[li]Vitality - 2 per 1 hp, 3 per 1 physical defence[/li]
[li]Willpower - 4 per additional damage, 1 per status effect success rate, 1 per 2 status effect resistance[/li]
[li]Dexterity - 1 per 2 accuracy, 1 per 2 crit rate, 1 per crit resistance[/li][/ul]

Secondary Stats (can be increased thru stats or directly thru skills/equips):

[ul][li]Max HP[/li]
[li]Physical Damage - damage dealt by physcial weapons and skills[/li]
[li]Physical Defence - directly reduces physical damage taken[/li]
[li]Magic Damage - damage dealt by magic weapons and skills[/li]
[li]Magic Defence - directly reduces magic damage taken[/li]
[li]Additional Damage - RNG final damage that is not affected by skill multipliers, but is affected by crit modifiers[/li]
[li]Accuracy - base 100%[/li]
[li]Evasion - base 0%[/li]
[li]Block Rate - base 0% unless you have shield, then its 5%[/li]
[li]Pierce Rate - chance of resisting an enemy block[/li]
[li]Block Reduction - Base x0.5[/li]
[li]Crit Rate[/li]
[li]Crit Resistance[/li]
[li]Crit Damage - Base x1.5[/li]
[li]Status Effect Rate[/li]
[li]Status Effect Resistance[/li]
[li]Flee Rate[/li]
[li]Flee Resistance[/li]
[li]Wait Time - base 250, increases/decreases according to gear worn (heavier gear adds more) and skills used, greatly increased by immobility rate[/li]
[li]Immobility Rate - based on your BMI[/li]
[li]Immobility Resistance[/li][/ul]

Level up rewards:
+1 hp, +1 additional damage[/quote][/quote]

Big thanks for sending me this. it was a bit confusing but it makes sense!
because i didnt know how they worked (and the sheer need for them at that point) I ended up investing most of my characters almost completely into either Strength or Intellect, Vitality, and Willpower.