Verbaflate: A 2D Sandbox with Text-Based-Actions!

Howllo and Welcome to my silly lil game!

From the itchio page:

This is a sandbox style game where you can craft, build, and discover secrets throughout this tiny world. Solve puzzles to learn spells, grow and cook your own crops, chop and mine resources for crafts, pickpocket unwary townsfolk, inflate with a bike pump, swallow a ball, and just a bit more with over 40 commands to try out! Use HELP to see some commands you can do, but know that not every one is listed so try to get creative!



The based way I can describe it is that it’s a 2D Top-Down Sandbox Text-Based-Action game. You use a keyboard to type out actions to perform, you can even Keybind commands so you don’t have to retype them every time! There are over 40 commands you can try out, and not all of them are listed in the help menu so get creative! The unexpected part of this game is just how things may or may not interact with each other! (Apologies in advance XP)

If you want up to date info, real time changes, or even faster chatting then you can join my discord and help me with the game after the jam!

Thank you for your time and have a nice, fun, and interesting day!

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Looks pretty good right now. It does need some further development, but it’s a good concept and I like it!

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This looks like it will be fun after more development.

I had trouble getting items out of chests and inventory. I can put an item in a chest but I cant figure out how to get it out. same with my inventory.

I also didn’t find what to do with the spell page d

And I couldn’t get to the big sign in the top right. I couldn’t fit even after shrinking multiple times. I think I was still coliding with the wall

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There is a command for that, I just forgot to add it to the help list. The command you want is “takeout [item]”.

For the spell page it hinted at examining it, which again was another command that I forgot to list int help menu :sweat_smile:

As for the big sign puzzle, I was able to get into there with at least 2 shrinks. Try holding the direction that you want to go and wiggle in the other axis. If that doesn’t work then there are “other” methods to get in there XP

Btw, I released a new version that adds the basics for cooking, some quality of life for farming, and some bug fixes for everyone who is reading :3

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Going to start posting when a major update has been pushed. For smaller updates join my server! Now the new version is here to save the day! (Mostly)

  • World management is now here! Save, load, and look at all your worlds with these new commands! [Caution: Game may crash if loading a world where NPCs are in any inventories/hands/stomachs]
  • NPCs have more opinions on topics, they even know a few secrets if you ask them
  • Beets and Roasted Beets have been planted!
  • Destroying Spell is now 100% more destructive! Also no longer needs to be cast at range
  • 2 New spells that let you command Water’s existence!
  • 2 New Spell words to help give targets to your casting
  • Bike Pump has had text change to not confuse players as much
  • New Tools and resources have been added! Such as a pickaxe, axe, stone, and logs for a last feature update! [Note: Hammer is still in development and acts like a pickaxe rn]
  • Bug finally confirmed?! Small gaps do not function correctly on the HTML version (needs to be fixed ASAP!)
  • Halp listing now has a special section for system commands
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Here is the final version and what I’ve added last minute (this was before the deadline of course as I’m now just updating the post for polishing, but also in case anyone didn’t know the game was still getting updated):

  • Players now have new sprite art
  • You can now customize your player’s Eyes, Mouth, and Color
  • Lots of things make sounds!
  • Ask command is now more accommodating to your questions
  • The world now welcomes you with a prompt
  • There is now a tutorial section that took me an hour or 2 to write…
  • Examine self is no longer existentially pondering!
  • Some art refinement
  • You now have a direction indicator to point to where your currently facing
  • Sound can be used to adjust the audio
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Been trying this one since you first posted, i feel its a really big project and i understand there to be some mystery, i have tried avoid joining discords, as im already in a lot of servers where i barely interact with them, so maybe post some spoilers here hidden or in the game files themselves as there are commands i would never think of either because english isnt my first language and secondly because i would never think in using them ever without a hint or something (like pickpocket).

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I don’t know if I’m being dumb or if there’s a bug. I’m holding a Tyler plushie and a bike pump so I can’t drop either, yet the game says I’m not holding either and that my inventory is empty. What am I doing wrong?

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Very interesting concept

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@Kaiser_Dragon
I tried including some niche commands in the tutorial section as recommended by a tester/friend, as yes pickpocket does seem to be out of left field as something to try out (hence why I added it to the game’s description as a hint for a mechanic that you can do). This is my first time attempting a game of this style and with almost 50 commands to use, it is a lil hard for me to gauge which commands to let you know you can do and which ones you’ll need to experiment to find out. I could try out giving some helpful hints/tips.

Helpful Tip #1: Ask a neighbor

Just because you asked an NPC once about a topic like “secrets”, doesn’t mean that they may not respond differently next time you ask the same question! :smiley:

@pornucopia
If I’m reading it right your trying to drop the items in hand and are not being able to do so. It helps me the best if you give me the command you wrote to see where it might be going wrong, but I think I might know what I did wrong if my guess is correct. You might be typing something like drop the bike pump which would cause it to fail in the current version since I forgot to update the drop related commands to be more abstract in checking. In short, THE would cause the command to fail as its getting wrapped in the name check. (The game would compile the name that you gave as “the_bike_pump” and not “bike_pump” in this case.) Simply doing drop bike pump or even just drop pump would work, you can even just do drop as a majority of the commands do not need specifiers (one of its strongest and weakest points since that’s how I coded the game).
As for why inventory returned empty, its because this command checks your bag, if you used a command like store plushie then it would go into you bag (as long as you’re not facing an open container) which then if you did the inventory command you would see it listed there. (Additionally, use takeout to remove it from your inventory, or from an open container that your facing)
The syntax checker is very sensitive and I only had a hand full of feedback to improve it as I had to write the command checker from scratch, so I apologies for any headaches it gives you :sweat_smile:

Helpful Tip #2: Storage Units

As long as your facing in the direction of an opened container, you can store and withdraw items from it. And on closer inspection you may notice that chests and ice boxes show you the last new item you put in it! :smiley:

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It was an interesting game but unfortunately the concept was pretty much doomed from the start. Generally, you can either have command-based controls (such as “north” to move north) or key- and mouse-based controls (such as press “E” to interact or click a chest to open). Attempting to use command-based controls or a mix of both often doesn’t go well outside of text-based and turn-based games.

Also, to clarify, I am referring specifically to common game actions, not things like Minecraft’s slash commands, for example, where it is only for accessing cheats or other things that are typically not used in regular gameplay.

I get that you can just use keybinds, but there’s a pretty good reason why games like Minecraft come with all their controls set by default and those controls are adaptive based on what is selected (right click can open a door, open a chest, block with a shield, etc). This might’ve worked better as a text-based game, but text-based and sandbox don’t go well together in most cases, thus why I said the concept was doomed. Sandbox games are also generally more difficult and take longer to make than other games so I couldn’t recommend doing one for a game jam regardless.

It may have had a better chance if it was key- and mouse-based controls, such as using WASD to move, hovering over an object would target it, and pressing different keys would perform the different actions, with puzzles being based on interactions between items rather than trying to figure out the exact way the developer wants you to type a certain command to do something. “It’s What You Wanted,” another gain jam game, had a similar issue, as all text-based games rely on the developer to either provide the user with the exact commands used or add dozens of different aliases for the commands because the user almost definitely won’t guess even some simple things like typing “use on me” to use a bike pump on themself (I personally kept trying different spellings of “use ME” because the description said to use the format “<command> ME” to use it on yourself).

Overall, I think that it did fairly well in some areas (most puzzles) but it didn’t really have any fetish content aside from a tiny bit of belly inflation and vore as far as I know and while it does seem like genuine effort was put into it, it was overall held back by the concept’s impracticality. Sandbox games on this forum are very rare, so it was nice to see one for once.

Just trying to give some constructive criticism, hope you didn’t take this too harshly.

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I hope development of this game will be continued.

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JUDGES’ VERDICTS:

This was nifty! I can respect the effort put into trying something different and coming away with something solid and serviceable. Theme, presentation and fetish all felt lacking comparitively which was a real shame. Had this been a team effort, say, then perhaps this could have been a genuine contender as a finalist.
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There are some definite skills on display here but the right mix of people can help shore up those shortcomings to make something pretty special!

Character creator is a nice touch to add, it’s fun to see what kind of eyes/mouth mixtures you can do. The console is a very interesting approach to a gameplay style, it’s refreshing to see something uncommon like that. The mixture of text-based commands and standard keyboard/mouse controls is a bold choice that unfortunately didn’t pay off in my opinion. There was clearly an absurd amount of work put into the mechanics here, especially considering the time-constraint, but unfortunately for text-based adventures unless the command system is incredibly robust it often boils down to trying to guess what specific verbs you the developer would attribute to certain actions, which can make basic actions feel very awkward (an in-depth manual might help with that, but again that’s more work for a short amount of time). That being said, experimenting with the sandbox environment was fun once I got a handle on things. Overall I have massive respect for someone who would attempt to do a sandbox-styled game for a game jam, keep it up!

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