It was an interesting game but unfortunately the concept was pretty much doomed from the start. Generally, you can either have command-based controls (such as “north” to move north) or key- and mouse-based controls (such as press “E” to interact or click a chest to open). Attempting to use command-based controls or a mix of both often doesn’t go well outside of text-based and turn-based games.
Also, to clarify, I am referring specifically to common game actions, not things like Minecraft’s slash commands, for example, where it is only for accessing cheats or other things that are typically not used in regular gameplay.
I get that you can just use keybinds, but there’s a pretty good reason why games like Minecraft come with all their controls set by default and those controls are adaptive based on what is selected (right click can open a door, open a chest, block with a shield, etc). This might’ve worked better as a text-based game, but text-based and sandbox don’t go well together in most cases, thus why I said the concept was doomed. Sandbox games are also generally more difficult and take longer to make than other games so I couldn’t recommend doing one for a game jam regardless.
It may have had a better chance if it was key- and mouse-based controls, such as using WASD to move, hovering over an object would target it, and pressing different keys would perform the different actions, with puzzles being based on interactions between items rather than trying to figure out the exact way the developer wants you to type a certain command to do something. “It’s What You Wanted,” another gain jam game, had a similar issue, as all text-based games rely on the developer to either provide the user with the exact commands used or add dozens of different aliases for the commands because the user almost definitely won’t guess even some simple things like typing “use on me” to use a bike pump on themself (I personally kept trying different spellings of “use ME” because the description said to use the format “<command> ME” to use it on yourself).
Overall, I think that it did fairly well in some areas (most puzzles) but it didn’t really have any fetish content aside from a tiny bit of belly inflation and vore as far as I know and while it does seem like genuine effort was put into it, it was overall held back by the concept’s impracticality. Sandbox games on this forum are very rare, so it was nice to see one for once.
Just trying to give some constructive criticism, hope you didn’t take this too harshly.