Vermonut (playable version isn't ready)

Implemented Basic Inventory System. Video demonstration: x.com
Next going to work on Skills System.

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Since it is important I post here that main character model has been updated: Terra now have another hairstyle, ears shape and shorter muzzle. Also, player will be able to change hair color in the game. Video demonstration of changes you can watch there: x.com
Character phyiscs has been updated too, but in that video I show only hair physics.

Also, to make things more organized I created a Trello board where I am going to add information about what I need to finish before alpha version release, what already finished and what I am currently working on. Everyone should be allowed to click on cards in this board and add their comment if they want. I made a card in ā€œIdeasā€ section where, I guess, you can click on card and write your comment in case you have some game mechanic idea. If I like your idea I will add a card in this section. When I implement your idea in the game I add a mark on card to show that it is completed. The link on Trello board: Vermonut project
P.S. As always, if you want to read about all project updates you can take a look on ā€œdevelopment progressā€ channel in this discord server: discord.gg/4r7xPrkT7z
Every time I am working on game I am making a post on discord server.

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Another notification post: ā€œVermonutā€ are going to be a Top-Down Action RPG game instead of Third Person view like originally planned. Two years already passed since I started learn unreal engine and work on projects. After getting some experience I came to the conclusion that it was foolish to initially strive for the ideal of my own dreams and immediately focus on a game of great scale. Therefore, I decided to switch to Top-Down style which is much easier then third person view.
As before how the game currently look like and what has been done so far you can see in my discord server in ā€œdevelopment progressā€ channel. Here I update post only when something major happens or when I upload early alpha version.
P.S. ā€œAIā€ tag has been added to main post since my game already contain 3 UI icons which was made with help of neural network.

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Added Vore to the game. If someone want to see a demonstration you can check on twitter: https://x.com/i/status/2023828568367579226
In case someone would like to see better quality video here is download link: Vermonut project_Vore_Test_01

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I really like this! Hoping in the future that different characters are to be playable

Video demonstration of Poison Status effect Test: https://x.com/coldsteelj/status/2055992494148464973?s=20
Alternative link on bsky: @coldsteelj.bsky.social on Bluesky
P.S. Main post has been updated and you can see that I removed all video demonstration links. The reason is that they outdated, because first I planned to make a third person action RPG, but now it is Top-Down Action RPG. All mechanics, menu, graphics and everything else has been changed so much that those old video demonstrations no longer contain relevant information. All up to date information currently you can find only in discord server. I will update main post here when I release prototype version of game.

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please post it anywhere other than twitter.. no hard feelings but i do not use that site and never will ever again..

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Right, I forgot that there is bsky. Here is the link: @coldsteelj.bsky.social on Bluesky
I can’t upload it on youtube, because youtube will send me a strike. Don’t know about other video hosting where it is allowed except twitter and bsky.

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Added ā€œvomitingā€ chance to Poison Status (no, I don’t have this kind of fetish). I think vomiting fit to gameplay, but if player don’t want to see this nasty thing I made two other options: first one replace puke with bubbles and second one replace vomit animation with long burp animation. Despite changes in visual mechanic work the same no matter which option player chose.
How ā€œvomitingā€ mechanic works:
When Terra has poison status every few seconds poison deal damage to Terra body. Instead of damage there is 20% chance (by default) on vomiting which lead to losing random amount of different food items which currently digesting in Terra stomach. When vomit animation playing Terra is very vulnerable, because her movement speed reducing to minimum value, she can’t use ā€œdodgeā€, attacks or any other actions.

Video demonstration: https://x.com/coldsteelj/status/2057430716162404554?s=20
Alternative link: @coldsteelj.bsky.social on Bluesky

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