This is a Top-Down Action RPG game made on Unreal Engine 5.4 with different fetish mechanics included: Weight Gain, Giantess (Growth in Height), Vore, Stuffing, Muscle Growth. You play as female Furry Giraffe named as Terra.
Main character have “Melee stance” for close combat and “Magic stance” for ranged combat. Player are able to fast switch between Melee and Magic stances. Melee attacks use “Stamina” when Magic attacks use “Mana”. There will be many additional skills which could be activated from current active slots.
Digestion system:
Eat food or devour enemies → wait until food digested in stomach and character gain calories → gain/lose weight over time depending on current calories.
Feel free to ask any questions about project here or in discord server. I will add FAQ section later. Would be nice to have some people in discord who interested in project, because I will be able to ask about ideas of how better to implement different game systems.
Trello board (probably not going to use before release of prototype version of game): Vermonut project
This reminds me alot of growth rpg by digitalfurbelow but much more polished
Will definitely keep an eye on here and look forward for the updates, also curious about the character in bigger sizes and how it interacts with other objects
I have the same issue since I am russian and blocked everywhere, so forced to use VPN now Anyway, I added alternative links in post for you on mediafire, but you will need to download videos to watch them.
Currently I have not yet designed environment and levels, but I plan to make different graphical options to reduce burden on GPU. Would be nice to know of your PC specs.
I am not a 2d artist and because of that is hard for me to draw good body textures on model. Also, I am not skilled enough in creating good looking head sculpting, so I just was looking for free character models around internet which I can use in my game and found this giraffe model. By default this model have good looking tail, but I was need to cut it, because it is too difficult to make it look good when I move tail bones according to new body sliders. So, the only way I can make tail look good is to create a separate tail mesh which isn’t attached to body mesh (just like in Growth RPG game), but for this giraffe model I decided to just cut tail to make things easier when I make her much fatter. Of course I could use human female model for main character, but it will be too hard to make outfits fit correctly to tons of different sliders which I a making on to transform body shape. I can’t just let human model go around naked, because in my eyes it looks kind of vulgar. So, I decided that if I don’t want to deal with outfit meshes I need a monster-like main character and Furry fit good for that since in my eyes naked furry walking around is fine. So, Giraffe is the main character not because I really wanted giraffe model, but because it is the best which I was able to find for free. Of course I reworked skeleton, meshes, shape keys, etc. By the way, on default giraffe model her neck was much longer and I made it shorter, because I don’t like such long necks. Still, I decided to not make neck short like on human, because it look bad on Giraffe. I guess on dragonesses and giraffe neck should be at least longer then on other species.
Honestly, I dig the longer neck. And it has the potential for neck bulge content too if you’d be inclined, so overall, loving what I’m seeing here so far!
Since most people voted YES in discord for optional First Person View I added it. Video demonstrations of how it look you can find on discord server in “development-progress” channel: VERMONUT
P.S. I don’t think it is necessary to add such small video tests of some specific systems implemented on Twitter or mediafire, so I just upload them in discord. If there will be some major system implementation I will add video demonstration to Twitter and main post.