Volkan's Expansion

Download: Volkan's Expansion by Gaingame


Prepare yourself for an epic and chaotic adventure in Volkan’s Expansion. In this quirky physics-based simulation, you’ll feed Volcan, a lovable furry, all the food he can handle. Watch as Volcan grows bigger, fatter, and heavier with every bite, testing the limits of furniture.

I’m back with another game and this time it’s going in a completely different direction. This game is not going to focus on mass appeal and therefore is probably going to have a smaller audience. In the future there is going to be vore and will eventually be paid

The reason why I decided to make anther game because a talented artist called Kanilan offered me to use one of his models and now were collaborating to bring you this game.

If you want to show him support for bringing me back:

This is just a proof of concept and doesn’t include any actual gameplay. Everything you can do right now might change in the future

18 Likes

I have an issue with your game

3 Likes

Delete this file. I think that might fix it
%Localappdata%\Stuffers\Saved\Stuffers_PCD3D_SM6.upipelinecache"

1 Like

It did, thanks. Good luck with this project

2 Likes

Its very bare-bones at the moment, there isn’t even any physics yet, but what is there does work at least.

4 Likes

lovely work so far!! excited to see where this goes…

4 Likes

Hey guys!
This project got abandoned and revived again. Sorry about that


I decided to revisit it, because I had this idea with dialogue options. There doesn’t seem a lot of dialogue right now but there’s so much more writing due to the alternative options.

I’d be happy if some of you checked this out and tell me what you think

8 Likes

Open maps are always cool, especially if they can react to if you have recently eaten someone. It looks interesting, but the camera movement from your game is a bit awkward. The idea of conversing with the targets seems promising, adds something to engage in. I would also say that while digesting only makes them bottom heavy and that’s fine, their tails seem a bit wonky after with all the excess fat in their butt and thighs. Seems like a great starting point, and I’m interested to see how your ideas pan out.

2 Likes

Hey Guys!

I have a new demo out and further development is continuing.

What’s new?

  • New models
  • More dialogue, new world
  • android version
  • new endings

10 Likes

Ooh, exciting! I honestly thought this game was entirely abandoned.

It really was for a while, but I had some ideas that I wanted to do. So this time the game is definitely going to get finished

3 Likes

Version 0.5 is out!!

WHAT’S NEW?

  • True end

  • Eating Solaris

  • Eating Praxis

  • audio sliders

  • Proper gate behind Praxis

  • Volkan size HUGE!

  • Tail physics are back

  • More sound effects

  • More endings

  • Drawn out true end comic panel

  • Modifications to chats with Fizzy and Aurelia

  • Bug fixes

3 Likes

Hello GainGame, can you tell me please which method did you use in your game to make target’s actor mesh get partially invisible when main character swallow actor? Did you apply specific material on mesh and control opaque with mask? Or is it something else?

Also, did you make all this awesome furry character models by yourself or they are made by some other artists? I mean, except that one which you mentioned in description was made by Kanilan.

1 Like

Hey, it’s actually much simpler than that, I just scale the bones down when they enter the mouth and you don’t have to worry about them going to negative scale, when you multiply 0.01 scaled bone with another 0.01, it just gets even smaller.

the rest of the character models are done by me. environmental assets are downloaded but the buildings are made by me too

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Understood, thank you for answer :blush: I didn’t expect you made all this awesome character models by yourself. Honestly, from my personal point, most of them look much better then main character model :sweat_smile:

1 Like