Prepare yourself for an epic and chaotic adventure in Volkan’s Expansion. In this quirky physics-based simulation, you’ll feed Volcan, a lovable furry, all the food he can handle. Watch as Volcan grows bigger, fatter, and heavier with every bite, testing the limits of furniture.
I’m back with another game and this time it’s going in a completely different direction. This game is not going to focus on mass appeal and therefore is probably going to have a smaller audience. In the future there is going to be vore and will eventually be paid
The reason why I decided to make anther game because a talented artist called Kanilan offered me to use one of his models and now were collaborating to bring you this game.
If you want to show him support for bringing me back:
I decided to revisit it, because I had this idea with dialogue options. There doesn’t seem a lot of dialogue right now but there’s so much more writing due to the alternative options.
I’d be happy if some of you checked this out and tell me what you think
Open maps are always cool, especially if they can react to if you have recently eaten someone. It looks interesting, but the camera movement from your game is a bit awkward. The idea of conversing with the targets seems promising, adds something to engage in. I would also say that while digesting only makes them bottom heavy and that’s fine, their tails seem a bit wonky after with all the excess fat in their butt and thighs. Seems like a great starting point, and I’m interested to see how your ideas pan out.
Hello GainGame, can you tell me please which method did you use in your game to make target’s actor mesh get partially invisible when main character swallow actor? Did you apply specific material on mesh and control opaque with mask? Or is it something else?
Also, did you make all this awesome furry character models by yourself or they are made by some other artists? I mean, except that one which you mentioned in description was made by Kanilan.
Hey, it’s actually much simpler than that, I just scale the bones down when they enter the mouth and you don’t have to worry about them going to negative scale, when you multiply 0.01 scaled bone with another 0.01, it just gets even smaller.
the rest of the character models are done by me. environmental assets are downloaded but the buildings are made by me too
Understood, thank you for answer I didn’t expect you made all this awesome character models by yourself. Honestly, from my personal point, most of them look much better then main character model