Want to know if my game idea is too complex for rpg maker before i start learning to use it

My idea is a vore based levelling up system rather than xp,kind of like project fat,but it will also use the dragon soul system from skyrim ,where you absorb abilities and stat buffs from devouring enemies and you can spend their souls to level up those different abilities so you can have motivation to grind ,for example devouring mages provides mana buffs if you want a magic build and you can use their souls to unlock/level up the different spells they knew,i know its complex af and definitely too ambitious for someone who’s never made a game before, but in far too stupid and stubborn to take it slow and build my talents, so for the most part im just asking if im better off learning a certain version of rpg maker or if im better off using a different game maker,thanks for your time

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There’s probably a way - with Plugins you should be able to:

Stat Allocation (YEP) - Yanfly.moe Wiki

Extra Enemy Drops (YEP) - Yanfly.moe Wiki

These two together should get you sorted, at least for the stats half of it. Not sure about the abilities, but there’s PROBABLY a plugin for that that would let it happen?

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Awesome thanks,also which version of rpg maker am I better off trying to use or are they all more or less the same ?

MV or MZ would be the best for a beginner, particularly for the wide base of plugins. The YEP plugins mentioned above are for MV, but with a bit of tweaking you can use them with MZ. Any actual coding that the editor or existing plugins can’t handle is done in JavaScript, which is fairly easy to pick up and understand.

Honestly, MV is usually cheaper and the few actual upgrades MZ offers generally aren’t worthwhile enough to consider switching to it for most users.

VX and VX Ace are outdated but usable, though it gets harder year after year to find certain plugins as websites die off or render old links unusable; code and plugins for these are also written in Ruby, not JavaScript. Unite is a monstrosity that basically amounts to a half-broken Unity Engine plugin, so it’s definitely not beginner-friendly, especially without prior coding experience.

My advice would be to pick up MV and play around with the editor for a while, get a basic feel for how the built-in systems work, and then look to plugins once you have a better understanding of what you’re doing.

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I already have mz and mv must’ve got on sale when I first started playing these games lol

I made something similar in my “Praedeon” game in RPG Maker MZ: Praedeon v0.1.2.1. (Currently abandoned)
Main character able to devour enemies and after digestion she learned one of skills those enemies got or some kind of variation of those skills. So, it is possible for sure.

Was it possible to get her to max weight in that build or capped at a certain size ? Also thanks, I’ll probably rethink certain aspects like maybe getting abilities upgraded is more of a reward for devouring X amount of that enemy rsther than you choosing them yourself with currency, any tips are welcome as always