WASTELINE: Refilled - Full Release!

Step into the shoes of Aspen, a “detective” of questionable qualification, as she solves the fattening mystery plaguing the Shadepoint manufactory in WASTELINE: Refilled!

After many months of hard work, this remake of the original WASTELINE jam game has been rebuilt from the ground up in a new engine, and contains vastly more content - gameplay, writing, artwork, music, and so on. The game also contains NO AI-generated content whatsoever.

Check out the game’s trailer here:

https://youtu.be/pAoqXUPdf-0

Some in-game screenshots/artwork:

What can be expected from the game?

Currently, Wasteline: Refilled primarily focuses on Aspen, the protagonist, and thus the vast majority of content and weight stages (14 in total) revolve around her. However, a handful of other characters also gain weight at different points in the narrative, some depending on Aspen’s actions during her investigation.

The gameplay mostly consists of exploring a large, top-down map of the Shadepoint factory, filled with various foods and hazards that may pose a threat to Aspen’s waistline. The map also contains many different items to collect and characters to interact with, potentially leading to more weight-based shenanigans.

In this release of the game, the first three areas of the game are entirely complete with plenty to explore. In the future, more areas will be added and expanded upon, like the catwalks from the original jam game, and the current relatively barebones final area. The true ending is also planned to be added in the future, though it will likely require many different steps that will lead to other characters gaining weight, so its various stages will hopefully be implemented over time.

Currently, a first playthrough of Wasteline: Refilled has roughly 3-4 hours of content, with subsequent playthroughs to discover different endings and variants of CGs adding an extra 2-3 hours of play.

Is it free?

Not currently, no. As it stands, nearly a year of effort has been put into this game by myself and others, namely bun (the artist) and Kweequ (the musician), and it’s important that I make enough money to continue paying them for updates and cool future projects (not to mention myself, I need money to live too).

There’s a chance that Wasteline: Refilled will come to Itch for free (with some features limited) in the future, but for now it will remain as a Patreon exclusive.

v GET THE GAME HERE v

https://www.patreon.com/Jupitarian/posts/wasteline-162329250

https://subscribestar.adult/posts/2565126

Feel free to join the Discord as well!

https://discord.gg/tQJA5RzdX4

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I bet the artist is hot

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Are there plans to release it with a one time payment on itch or patreon at some point?

Probably some time in the future, but I might end up waiting until the game is done receiving updates.

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100% bet they are hot, indeed

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a bit like hekler, i am keeping an eye on this for a future release on another platform.

All the games on your itchio use genAI images. Can you confirm that the no-genai tag is accurate and there isn’t any genAI usage in the game, including stuff like coding?

Yes, this game was specifically created to be a remake of the original without any AI-generated content, as I already stated in the original post. It’s been a personal goal of mine to move on from using AI in game development and I’m really proud of what I and the others who worked on the game have accomplished without it.

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Just wanted to say that for any people experiencing crashes or performance issues, be sure to download the “alternate” version of the game on the patreon/substar post to see if that fixes it.

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The game is a lot of fun! It is cool to see how all the hard work that you and the other members of your team did come together to re-imagine this from its original form. Bun’s art is charming as always, and the music is catchy without becoming an earworm as it looped. I look forward to whatever the future content will bring!

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So worth the 10 bucks. Art style is sososososo good and it was neat to see the many sizes the protag could get to

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I played the game on release, and honestly it was a blast. Bun’s art is peak as always, the character design was gorgeous, the music was something of a quality you would never expect in a small indie project, and the story was very enjoyable. I suggest anyone who can afford the price to give it a shot, it is 100% worth it.

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This game is alot of fun, the artwork is great and it was fun trying to unlock all of the images.

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Love the game, but you really should take a look at the minigame for breaking free from the robot arms. Its way too finnicky and its basically an instant lose if you get grabbed by one atm.

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The notification at the end made me kinda confused, i was sure that by achieving “good ending”, i already discovered everything, but it looks like there is one character more i did not find? Game literally said that “truth remain obscure”, unless that just means that since game is not fully finished yet, this characters also was not introduced
But let’s talk about game itself - i don’t like how stretched out (in terms of required time) interacting with objects is - after you choose what you want/need to do, you need to wait like 4-5 seconds before the interaction starts. After you end doing something/talking with someone, you also need to wait before “box” for description/dialogues disappear. I’m sure most of people would like to be able to immediately choose what they want to do and were not forced to wait AFTER they have already read whole dialogue/description.
It would also be simpler and faster if i was able to choose what i want to do, by hovering mouse over it, instead of using q/e.
Below are story spoilers and my opinion about specific parts of game.

The office level was very enjoyable walking and talking simulator, the factory part became a little confusing, because i knew that i found explanation for how valves work, yet i had no idea how to access it from journal.
The sewers maze was not that bad, especially after i understood that map is not reliable and i should simply try to bruteforce my way. It was all good until i decided to obtain the last burden’s bane… this part felt like a punishment/chore, then the last part of sewers with robotic arms was also very annoying, it feels like there’s no easy way of dodgin robo arms in this game.

So in my opinion, the strongest selling point of this game (Excluding art) are obviously characters, i like how they all have different personalities, the story is rather simple and easy to follow - but there’s huge chance i did not discover full story and missed something, because i simply achieved good ending after “losing” many times and then never replayed it.
One day i’ll come back here and see if there’s new version, then i’ll definitely play it.

Glad you enjoyed the game! I’m probably gonna be putting out a patch soon that’ll make the inputs for escaping the claws a bit easier.

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It’s foreshadowing the true ending.

I’m gonna look into speeding up the animations of the UI in the next patch.

The keyboard controls are pretty heavily baked into the game and can’t really be changed without it being a bunch of unnecessary work. However, in future projects I plan on pretty much going entirely mouse-based for UI navigation.

The scraps of paper show up in your inventory, not the journal.

The last part of the sewers with the claws isn’t meant to be gone through. You’re supposed to go around it to the left.

I’m glad you liked them! I put alot of work into making them feel unique, and I want to do more with them in the future.

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Is this true ending available in current version of game, or are you still developing it?

I’d rather wait for all the necessary game updates to be done. Financially it does not allow me to subscribe every time to update the game

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It will be added in the future.