So I’ve been mulling over possible ways to add weight gain graphics into a game, and I’ve been unable to find the tools I need to make them procedurally without forging the code myself, and I really don’t have the time nor experience to do that.
So the alternative is to have premade images of a character at all the stages of weight gain. But the problem with that is I can only have so many premade images, so I’d have to pick between:
- Having a smooth and gradual transition between each phase, with the character gaining a few pounds or less at a time.
- Having players be able to choose between gaining weight in different body parts separately in unique combinations, for example having the character be more pear shaped
So I’m curious what people think is more appealing in a game, having a granular set of transitions for a character slowly gaining weight, or a flexible set of images at significant milestones so that every time you play the game you can have your character gain weight differently and have different body shapes.