I am happy to announce that we have completed the concept document for what we have planned for the actual Weight Gaming site! With this we want to open it up to the community for everyone to review and offer their feedback, concerns, and if they have any other features they would like to see. We will be The pdf will be attached at the bottom of the post but here is the tldr of the most important features for those who dont care to read the whole doc. Keep in mind this is only a subset of the planed and wished features so if you wish to see the full plan look at the pdf below!
TLDR;
SSO
The forum and the main site will now use a single sign on system that will allow users to sign into one site and be signed into all others instead of having to sign in in two different places. We also plan on allowing devs to request access to this server so they can use our sign in system if they need it for something like cloud saves or to keep track of stats on the server.
Now there is an issue here. When we switch to an SSO we can not migrate existing accounts from the forums. This means that users will have to remake their accounts. This will not delete existing accounts though. As long as your recreate the account with the same email (or google account if you used the google sign in) the forum will link your old forum account to your new account automatically.
Store Front
We will be creating not one, but two store fronts! Now you may be thinking “two store fronts?! what are you thinking, how can you do two?!” Well during design we realized that would be beneficial if we had one store front for selling games and one for selling assets for creating games that was geared more to devs. We feel this would be great as it opens up the ability for those devs who may not want to make a game to sell or make assets they crafted available for others to use. So in summery we plan on implementing these two store fronts:
- Standard Game Store Front
- An Asset Store Front
Reviews
The store front will allow users to leave reviews on both games and assets.
Search System
We plan on allowing users to search for games/assets based on tags, keywords, release state, and categories to name a few.
Pricing Methods
We plan on supporting multiple pricing methods ranging from a fixed price to a pay what you want donation system. Devs will also be able to set the product to be free.
Revenue Split
The revenue split will work similarly to how itch.io has it set up; allowing the Devs to chose how much of a percentage of each sale will go to Weight Gaming. The only difference is that unlike itch.io there will be a minimum percentage set. This is to help us pay the basic costs of running the site and hosting the game. The actual percentage has not been set yet as we need to look at our costs first but we are feeling it will be around 5-10% minimum.
Payment Processors
We plan on supporting a few payment processors to give everyone flexibility in choosing how they wish to pay. Currently we plan on allowing for payments through both paypal and stripe. This is needed as paypal may not allow users to buy certain games under their ToS. We would also like to add in a wallet system (this can be used to get around paypal) and a payment processors for crypto currencies if a user wishes to use those.
Payout Methods
Right now we are only planning on using paypal for the payouts but we may add additional methods as required or requested.
Returns
We will have a return policy so users can return games and assets that they are not happy with. The specifics of the return policy will be determined closer to release.
Patreon Integration
We are planning at minimum to allow Devs to link to their Patreon on their store page and on the pages of their products. We would also like to integrate with the API to allow for Devs to seal off downloads to only their Patreons.
The Deprecation/Removal of Curated Projects
We plan on removing curated projects from the forums. This will instead be replaced with a new system the will instead create a new forum subcategory automatically when a dev uploads a new game. We may also do this for assets but we are still considering that possibility.
Timeframe
While not specified in the doc we believe that this project will take about 12-24 months and this is the time frame we will be aiming for.
Cost
This will be detailed more in the doc but we estimate that for upfront cost we are looking at around $700-$1400. Along with this steep upfront cost we estimate that the development of the site will increase our monthly costs by about $15 a month. We are currently saving up the funds but if you wish to help us make this happen faster consider donating to us on our Patreon.
Full Doc
WGSiteConceptDoc.pdf (221.4 KB)