Lovely, just lovely. Story adds tremendous depth, while the trial-and-error game element provides stimulating interaction that does not interfere with enjoyment of the weight gain aspects. Pacing and length was just right, thanks to an orderly progression with timely elements of humor and charm integrated in. It did not feel like it needed a bookmarking system, since the novella draws you in and keeps you engaged the entire time. The dialogue felt realistic and developed characters very succinctly. Couple that with the second-person perspective, and you get downright immersive experience. The grammar, punctuation, and spelling were practically immaculate, with maybe one small, forgettable error, if anything, observed on my first run through. It only makes sense that Alstor is a professionally trained editor.
I appreciate the choice of romance options, especially because I am in the minority (preferring BHMs). Fat details has substance in such a perfect amount, it is hard to describe. The structure seems to have enough flexibility for fans of every fat figure (apple, pear, etc.) to each envision their own ideal visual. At the same time, the content was ample enough so that users only had to flesh out minor details to their liking (any puns were unintentional, I swear). I almost feel that developing it into a visual novel would undermine this great feature, unless there was settings that allowed one to customize their images, to some extent.
Not sure what Alstor meant by a grading system, but if it has to do with making unique responses to each of the failed flavor combinations, I think it would be a nice addition. I am curious about what that scrapped secret early ending entailed. Overall, this game is one of my favorites ever published on this forum. It did not feel rushed, incomplete, or unrefined. It is shocking that this is Alstor’s “first real ‘game’”. I hope to see more games (or just writing, for that matter) from him in the future.