This is a Twine game where you are playing through an self-insert gainer/feedee’s last day of mobility. There are four distinct endings, with slight subvariations, and within these endings are the “unexpected outcomes”. Beyond that, this game features stuffing, stuckage, slight healthplay, tube/funnel feeding, and one route has intox/magic stuff going on (it’ll be obvious which). You pick your character’s name, what they eat, where they go, et cetera.
Sometime after the judging is over, I want to come back to this and add to it, primarily a post game where depending on your ending, you can infinitely play “immobile” days (I would likely add like… hard numbers to this so you can see weight gain/energy/contentment bars and the like). Other things I want to add are art, primarily of your prospective feeding partners, the option to eat more than one meal at the diner, other places you can go to on your final day of mobility, and I feel like one more but I’m forgetting. I also suspect that some people will dislike a route/really like a specific character and want to see more of them, so there is an option eventually for further route variation where you can better/worsen specific routes according to your wishes. I would’ve liked to do these now, but I had limited time and I’m extremely new to Twine/programming in general.
Doesn’t seem to work for me. When I click run, the following fills the tiny window:
" Welcome to Immobility
This is a text adventure game made for the 2024 Gain Jam! You will be playing as a gainer who is so fat that they are pretty certain that today is their last day of mobility, and so"
Problem I’ve noticed when you head to the Bathroom is that even when you’re in fullscreen, you can’t see the bottom of the page due to a lack of scrolling options…
EDIT: Zooming out to 70% seems to have fixed the issue for me.
Wow… It’s surprisingly great! Really, I don’t remember I’ve ever experienced such big spectre of feeling in one fetish twine game. Romantic, Mind control, rapid weight gain, stuffing, fat loving, even furniture breaking… The only things those felt missed are endings and couple more fetishes, but I gave up on them.
Thank you! I’m glad you like it! I have a lot of moods when it comes to this kind of stuff so those all got channeled in the different routes. However, I do have some hard limits which may be the areas that you’re referring to when you say “missed fetishes” if I’m understanding you right.
I actually enjoyed this quite a lot! I really hope you keep updating it or making new games in the future. I loved the theme, the style of writting… The only downpart is that it’s too short
Having a content warning like that is nice, I also like having the option to choose “Don’t care” for the name. Also the ability to “back up” in the series of choices is good to have. The writing is very magniloquent, which is fun to read and works great for a text-based adventure. There are some paragraphs where the descriptions run a big long-in-the-tooth for my liking, but that’s nit-picking for something that was made in a week. Good job!
Overall a solid and entertaining writing experience. It doesn’t really put a foot out of place so if one is in the mood for some decent smut reading they could do a lot worse.
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The one thing I find with second-person “CYOA” style narratives is that they need more of a hook overall for the reader/player to inspire them to wade through dense descriptions of things happening around them and befalling them. There’s room to have some more ludic elements at play to keep the reader engaged, forming a light RPG. A fine effort!