What features/things make modding a game esay?

To all those people who like to mod a games, what makes a game easy to mod?

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This is more of a game developer question than a game modder question. Also, the answer kind of changes based on the game’s genre and engine.

As an example, crafting games like Minecraft, Terraria, and Starbound are incredible moddable due to the code being open source. So, we can look at the code and see how to, say, add a new item into the game. While each game has a different item system, but all their methods on adding items to those systems has been documented and are readily available.

Generally speaking, it’s easier to mod a game that was made with player modding in mind and significantly harder if it wasn’t.

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Welll as a developer building a custom engine for my game one of the goals is to make it as mod friendly as possible. So i was trying to get the modders perspective.

It helps if the game is built with the same tools it provides modders, since then all functionality can be recreated. The tools should be low level and provide a lot of control. If users want high level constructs, they may make them from the low level constructs, or use another users’ library (or your default userspace library) built on the low level tools. (╹◡╹)

If a game has a folder of DLLs and calls functions on them (update() every frame and hooks into other game systems so they can be combined) with an exposed low level modding api, that can go very far as the fun can be in how the simple systems interact. (*‘ω’*)
( avoid requiring the modder to go thorugh extra steps under the guise of making it easier for them; this lowers the skill ceiling for modding )

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