I believe Quest might be a little limited for what you are aiming for. But, it depends on what you want to implement and how much work you feel like putting in. I use version 5.8 and there is always an active support team on their website. I like it quite a bit, but mostly nostalgically.
The average Quest developer produces a point-and-click text adventure game. Its default UI gives the player the feeling of moving room-to-room interacting with overt objects which you may or may not want in an interactive novel. I am only familiar with its standard version, but I know it also has a gamebook mode. I believe someone with the passion to can use it to make a good game, but its strength is that it is easy for people with little coding knowledge to use (and even learn) code.
If you feel like you want to create a full-on text adventure with a limited UI and you are good at writing / spelling, I know of a few that are good for that. I don’t know if you’ve ever tried making one of these, but it’s a lot of work and typically you need the support of solid, well thought-out built-in libraries. I have heard good things about Inform if you can get past the code that tries to emulate real speech. There has been a game here using TADS (and I have a fondness for this tool even though it is no longer being updated).
I don’t know anything about ADRIFT or Inklewriter but as you continue to research the market for text adventure tools, if you discover they offer unique creators’ tools or player experiences, I’d love to hear about it!