I like games that I think are good foremost. Having WG mechanics is less important for me and if a game can have the WG taken out and still be fun, then that’s a big plus in my book. I’m more inclined to play games I enjoy and that tends to mean more than specific genres.
WG as a game element/theme tends to narrow design if the game is built to service the fetish/associated preferences because it means focusing on what showcases the changes involved. That is generally by one or more of three things; narrative (ie; descriptions & dialogue), mechanics (simulation & interaction) and visuals (pixels; moving or otherwise). Obviously, doing all three is the ideal but choice of genre/engine drastically alters the balance one way or another.
Combat and action-oriented games seem more difficult; they provide plenty of space for visuals but fitting the theme and featuring WG into gameplay (without making it less fun) is a challenge. That said, WG is more limited by developers than audience. Dedicated games tend towards VNs, Text Adventures and RPGmaker stuff because that is far easier to make and iterate.
Modding tends to fill the void of genres less likely to be made for various reasons, hence things like mods of Fo4, Skyrim and Starbound.
My preference would be for a game that merges multiple genres rather than being a purist experience. Princess Maker-esque fusion of life simulation and RPG lends itself well by having space for all three but is more time-consuming dev-wise. If it wasn’t for the fact the genre is oversaturated and stale, I’d also say survival games are suitable since they tend to already have hunger mechanics.
Steam seems to think I like singleplayer strategy shooter action simulation sandboxes that are also multiplayer open world survival games? I clearly don’t make their algorithms and tag systems.
Don’t worry too much about making the genre of game people seem to like.