Widen & Dine

Welcome to Widen & Dine, Chef!

We’re excited to have you on board. At Widen & Dine, we use special nutrients that instantly increase the weight of our customers—and anyone who touches them. But don’t worry! Just wear our patented suits while you work; they’ll keep you looking sharp.

https://rift-ninja.itch.io/widen-dine


This is a rhythm game as I always wanted to try to make something like that (it’s also my first game, so it was a bit of a learning curve).

Features: Instant, variable weight gain, nudity (technically)

Controls: Mouse to click on buttons, arrow keys and space for the rest

I don’t know what else to put here, it’s 3.30am and I’m tired :sleeping:

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It looks like the ZIP file you uploaded is corrupted. Both 7-zip and bandizip are unable to decompress the file.

The attached ZIP file is unable to properly extract all files due to an unspecified error, specifically any files from the MonoBleedingEdge folder and therefore can’t actually run. I’ve attached a screenshot of an example of the message popup just in case the code actually means something that I’m not aware of myself.

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Same here

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Ohh shit. I think the zip corrupted on the upload to itch (as the original zip unpacks fine).

I’ve added a link to a Google Drive version, if that disqualifies me, so be it :\ No changes have been made, it’s just the same zip uploaded to a different location so people can download it.

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The art looks great and it’s a novel concept. I’m surprised that you got it working within the jam deadline. If you ever come back to this, some feedback/hopes I have: An input delay setting, audial cues (not necessarily music, but something to aid in timing), more visual feedback besides the rating (was it late, early, etc.), and to offer up an easier fix in place of any of those is more generous timing for the rating system, but I think the current strictness is good for an arcade game someone wants to play for a while.

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Not having to reposition your hand after accepting an order would be a good change I think. Like potentially using spacebar or another key to accept instead of the mouse.

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After the first time you click it, spacebar works for all subsequent times

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the rhythm game play is a bit tough but I like it

Thanks! Yeah I agree, to get it done within the deadline, I had to forgo a bunch of stuff that’d make the timing part of it better and made me realise how much goes on behind the scenes to make a timing/rhythm game fun.

A part of me does want to keep working on it just to polish it off more, so we’ll see!

Yeah, this was something that annoyed me too when I was testing it. It should be a simple fix though if I decide to keep working on it

It is too hard. At one point, it felt too easy, but I went too far the other way for sure

For some reason, I keep breaking combo whenever I get a different rating on each key hit. I could get 5 perfects in a row, hit 1 good, then lose the entire multiplier.

Cute game with solid mechanics.

Unfortunately the lack of any rhythm to do the rhythm game to means having to stare at the target to get the extreme precision for perfects (which are required for combos- the only way to get a decent score). This means no way to look ahead and prepare.

Yeah, that’s how I coded it to try and make it harder, but it ended up being too hard. It’s such a simple fix to have the combo keep going on “Good” as well. Maybe I will do a version that fixes some of these problems.

This is a good point, it’s probably closer to just a QTE rather than a rhythm game

First, thanks everyone for taking the time to play through this little game. I appreciate all the feedback everyone gave on what worked and what didn’t :blush:

I’ve put together a new version that fixes a few of those things just so it’s a little more playable (obviously not for judgement in the contest).
Fixes:

  • Included ‘Good’ hits into the combo system, so they will no longer break your combo streak.
  • Decreased the score needed to get to the ‘Fat’ stage.
  • Added an option to start the cooking sequence with the ‘Space’ key.
  • Adjusted the scoring system slightly so that the customer’s reaction isn’t affected by the combo score (so now their reaction is based on how many 'Perfect’s, 'Good’s and 'Miss’s you get, which gives you a bit more variety of reactions, rather than always the fattest reaction). No one asked for this, just something that was bothering me :sweat_smile:

I probably won’t continue working on this game any more, as I have more game ideas I’d like to dedicate some proper time to. So, until next time :blush:

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