WIP (V2) - Anthro Deathclaw Refits for Coldsteelj's FO4 Weight Gain Mod

Update: I’m putting the vault suit refits on hold. The smooth tool wrecks the uniformity of the gold zipper and blue suit mesh even if I select them together. You need a little more skill and finesse to refit without it, so I think I’d rather put my time into something more productive :upside_down_face:

Hi fellas,

I’ve greatly enjoyed Coldsteelj’s spectacular WeightGain mod, and decided to begin creating a rudimentary refit of Blazze69’s Anthro Deathclaw Race mod (to compliment the already-existing refit of Blazze69’s and Shadowliger’s Lupines mod available in the link to Coldsteelj’s mod).

My files include refits for the nude beast body and both human and beast versions of the casual clothes, the casual shirt, and the tanktop outfits. It also includes a little experiment I made called “anklefix”, which aims to make the feet of the beast mesh scale with the three primary sliders (SSBBW2, SSBBW3, SSBBW_Muscled). Making the neck scale with the body is something I’m not 100% confident about tackling, but I could certainly “fix” the twig ankles!

Default Body

Anklefix Body

This “anklefix” currently only applies to the SSBBW3 slider on the beast body and outfits, and not the human ones. It’s also entirely optional; if you’re not a fan, then you can simply build the body/outfits without “anklefix” in their names.

Installation

V1 is just the beast meshes. V2 is beast meshes + human meshes.

V1 Download: File on MEGA
V2 Download: File on MEGA

A text file named “Installation.txt” is included in the archive, and it details more exact steps to install the refits. Simply, extract to …\steamapps\common\fallout4\Data\Tools, which should contain your BodySlide folder if you installed through a program like Vortex. Otherwise, extract the contents of AnthroDcRefit.zip\Tools\Bodyslide (a collection of four folders) to wherever your installation directory for BodySlide is. Finally, boot up BodySlide, use the Filter By Group option to narrow down the Outfit/Body items to my refits. Make sure either all sliders are set to 0 or that the “- Zeroed Sliders -” preset is selected, batch build either the “anklefix” outfits or the regular ones, and you should be ready to go!

Thanks for checking out this refit! I’ve tried to cut down on clipping as much as I could. Let me know of any problems with the meshes.

To Do

  • Refit the “Anthro Deathclaw Vault Suit” for both regular CBBE and Beast body meshes.
  • Refit the regular non-beast outfits.
  • Scale beast ankle/feet meshes with the SSBBW2 and SSBBW_Muscular sliders.
22 Likes

Good job anthro lover! :+1: :+1: :+1:

2 Likes

Thanks, and excellent job yourself on your SSBBW mod! Really changed FO4 for me :grinning:

You seem to have a firm understanding of the mod. I was having trouble with general installation and wanted to know how you got body slider to work?

Very awesome! I was already using both of these, so this is will be super useful for me when it gets finished

What did you have trouble with in particular? If you send me a PM, I could give you a more detailed response.

It was just getting to work, especially since I also have the vore mod going, and there seem to be some compatibility issues. Plus, having the beast feet options would be real nice!

The mod link is no longer operational.

hey, chav, mod link ain’t working no more

Hey Galactic, I was wondering if you could reupload the Mega links since they no longer work. Can you do that please?

1 Like

Yeah same here, been checking up on this thread from now and then to see if link’s back up or not, always been a fan of anthro deathclaw stuff.

The newer proto-argonian stuff kind of looks and works better in a lot of ways for now, even if its kind of less fallouty

Hey man, sad to say that I’ll have to get the mods to lock this thread. I lost both these files and the mega upload files in the years since I made this post and I don’t have an interest in re-making them. I apologize for keeping you and everyone in this thread waiting for nothing.

However, the least I could do is leave some instructions on replicating stuff like this for you and others if it helps. It’s a straight-forward though kind of long process. This is a bird’s eye level summary and you can find better refitting guides online:

  • Download Calliente’s BodySlide and Outfit Studio
  • Download the requirements listed for Blazze69’s Anthro Deathclaw Race
  • Download CSJ’s WeightGain mod and his Bodyslide/Outfit Studio files (both are listed way down the page). The latter part is the most important for needed reference files.
  • From the large zip file containing bodyslide/outfit studio files, you’ll at least want to move BodySlide/ShapeData/Nude (SSBBW2+SSBBW3) (the whole folder) and BodySlide/SliderSets/Nude (SSBBW2+SSBBW3).osp into your Fallout4 directory’s Data/Tools/BodySlide/* directories. If it came from ShapeData, put it in ShapeData , if it came from SliderSets, put it in SliderSets, etc.
    • If you did it right, you’ll find an outfit called “Nude (SSBBW2+SSBBW3) with lots of sliders in your BodySlide Outfit/Body list.
  • In BodySlide, locate the Deathclaw female body mesh you wish to refit (‘NeverNude’ or regular version)
  • Open it in Outfit Studio
  • Right-click the reference body in the right-most pane (highlighted in green), and click Set Reference to unset it. Otherwise, it’ll get overwritten in the next steps.
    • Optional: In the event of CSJ’s body having the same name as the deathclaw female body, temporarily rename the deathclaw female body to something else or Outfit Studio will complain.
  • From File, select Load Reference…, and in the From Template drop down menu, search for Nude (SSBBW2+SSBBW3).osp and select it. If it’s not there, select the From File radio button, and search for CSJ’s *.osd file to import.
    • Ensure the Slider Set: field is populated with Nude (SSBBW2+SSBBW3) and be sure Sliders and Append New Sliders are checked under the “Merge” section before clicking OK.
  • You now have two bodies in your OS project window, and CSJ’s is the reference.
  • Now, select the body you wish to add CSJ’s sliders to. Navigate to Sliders at the top of the screen and click Conform Selected. Default settings are fine; click Ok.
  • The body is now conformed. Delete CSJ’s mesh, set your body mesh back to being a reference, go to File, Save Project As…
  • Change the Display Name to something helpful. Usually, I’d just keep the original name, but add “(CSJ Sliders)” or something like that.
  • Make sure the Output File Name and Output Data Path correspond to what the mod that the body mesh belongs to expects! I haven’t played Fo4 or modded it in a long time, so if you download and install the deathclaw mod, go find where the female body mesh lives and what its named.
  • Click Save, exit OS, and refresh your outfits list. You should find your new refitted body mesh.
  • Give it whatever preset you want (or build a new one), be extra sure you checked the Build Morphs checkbox next to Batch Build…, and then click Build.

From this point, refitting each Deathclaw outfit should be a cinch. Load the outfit from BodySlide, import the newly-refitted deathclaw body as a reference, conform sliders, touch-up with the various tools. Editing the feet/ankles to be less tooth-picky isn’t too much of a stretch, either. Use the inflate/move tools and you’ll know what to do.

Again I’ll apologize for ghosting this thread.