[quote=“Vollerei, post:27, topic:972”]For anyone who might still be anxiously waiting for me to update this, I’m sorry. I’ve just the overall problem that I lose interest or inspiration, and just leave the project for undetermined amounts of time. Before I return for a little while to have at it again, and so on. I won’t promise that my work effort will improve either, this is a hobby project and I’m probably going to keep adding to it at complete whim.
Anyway, as a sort of progress report:
-I made and finishes some sprites. While the original game only had sprites for the main character in two weight stages, the next one will feature all four.
-I’ve made a short side quest with an unnecessary amount of choices and details which I’ll probably leave out of future quests, it seemed like it wasn’t worth the trouble.
-Combat with regular enemies will be featured, and while it’s nothing impressive at all; I’ve gone through pains to ensure that my plugins work better in unison and that they better achieve my goals. It turned out that in the previous version of the game, being overfed would always lead to a game over screen, for example. This should all in all ensure that I’ve less work ahead of me when I want to implement new quests.
All that’s missing for me to release a new update is for me to finish the bad end, and whatever happens when the quest is turned in. These things I’ll also have to make some decisions about. Originally I was playing with the idea that if you suffered a bad end, your character would be done. She’d remain permanently immobile in the location you lost, and you’d continue playing the game through the perspective of another character not in an entirely dissimilar situation. In retrospect, that’s not nearly worth the effort. So I’m having trouble deciding what should happen instead.[/quote]
this sounds very interesting, can’t wait till you release the new version.