Terrene is a typical, generic fantasy world with a bit of everything. It has a usual medieval society which resembles known tropes, borrowing heavily from pop culture such as dungeons & dragons, and otherwise. In this world magic is drawn from another dimension, known as the “Otherworld”. However once something goes through to another world, it leaves a gap for the volatile energies to pass, and unskilled tampering leads to chaotic results which may not be obvious at a first glance. Currently there is a known disease, one such major contagion said to be caused by the powerful inhabitants of the Otherworld; the demons. This disease, the corpulence, grows stronger with each person that surrenders to it. The vice of gluttony spreads, and the people becomes increasingly hedonistic. In order to suppress the spread of this evil, righteous men and women try to answer magic with vigilance, culling those who would see Terrene fall to temptation.
In other words it’s a standard demon plot, which acts as a fine device for telling a kink based story.
The player sets out into this world as a character who is wrongly targeted as a demonic threat. This opens up for them to turn against their aggressors, and actually become what they’d been accused of being. They will then set out and deliberately try to corrupt those around them, often by feeding them and coercing them into fatness! At the same time, the player can also fail in their tasks, and sometimes become the victim of this weight gain instead. The goal is for the game to fluidly progress, or at least lead to interesting ends regardless of how well the game is played. Each fight can be won or lost, and while some defeats might just weaken the player, others will lead to wholely separate scenes.
How it’s different:
The story and setting isn’t very interesting, nor does it aim to be. Though for a desire to create something which hopefully stands out in other ways, I’ve taken on certain design philosophies which will hopefully lead to this being a different experience to similar RPG Maker games. These ideals can be easily summarized;
Lack of traditional JRPG features: This game will lack a lot of the typical things you come across in RPG Maker games. There are no levels, experience, ‘random encounters’ or classes. I have a personal gripe with things that slows the pace of a game down needlessly, so I’ve made a deliberate effort to remove any need to grind as well as the need to escape from countless pop-up encounters. There’s a downside to that, which is that the game will most likely be a lot shorter.
Items = Firepower: In this game you generally have two ways to deal with an opponent. You can beat them into submission, or you can overfeed them. You will need to spend your items for the latter, and hoarding food items is therefore the best way to make this option available. This hopefully encourages you to explore every area, to find hidden caches of food or coins.
No loss state: This is a kink game. Losing shouldn’t just be a game-over screen when it could be something so much more fun! That’s why I’m attempting to make it so losing is a valid option to proceeding as often as possible.
What will it feature?:
The main theme of the game is by far weight gain. That being said I’m fairly open to including other kinks, or having a larger scene variety to introduce some other things. I’m doing this for my own enjoyment, but I’m also very curious to what other people are interested in seeing, maybe I’ll incorporate some of those things. I’m still debating how ‘hard core’ I want to go with this, and whether sex, domination, non-con, BDSM and similar themes should have a place within the game.
As for the update schedule, there really isn’t one. This is a hobby project, and I’m absolutely not the most efficient worker when it comes to this. That being said I didn’t get to include the majority of the custom sprites I’ve made for the initial release, so maybe I’ll be able to work in the next bits of content a lot faster than I did originally. We’ll see though.
World of Corpulence, Demo Download:
-The “Fish” item currently has no use. I simply forgot to finish up the items database before uploading the game, sorry! Will be fixed whenever I release a new version.