Work continues on building out Orion’s quest. In the current dev-build version there’s another Kobold guard who patrols around at night, sleeps during the day, and wanders about in his down time. Quite a few bugs have been squashed, and the expression parser upgraded again. Oh yes, underwear is now made of a stretchier cotton and for the time being there’s some emergency backup undergarments in the still hut. I was planning to release a public build once you could encounter the Queen, but I may drop an intermediate one just for the bug fixes and the guard(s).
What I have done though is finally gathered together all my little notes about the structure of the files that define the starting point for the game. Things had gotten so big I was forgetting stuff and having to go back to the source to see how things worked. It may be just a curiosity for those interested, though in theory you could get in there and make changes, or even create a different game (though in practice this could be difficult).
If you want to look under the covers open lib/GameF.jar with 7zip (or similarly competent archiver) and start with game.xml. 7zip allows you to edit files in the archive, and then re-pack it, but if you are going to do this I’d definitely recommend taking a backup copy of the original first!
yaffaif xml format.pdf (183.2 KB)